gndr Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, -23, D:1) a +0 robe (8, -18, D:1) a +0 sling (9, -20, D:1) a ball python corpse (skeletalised by now) (10, -22, D:1) a bat corpse (skeletalised by now) (15, -36, D:1) a +0 robe (19, -12, D:1) a +0 rapier (21, -16, D:1) a +0 short sword (21, -10, D:1) a +0 dagger (22, -16, D:1) a frilled lizard corpse (skeletalised by now) (28, 4, D:1) a +0 rapier (30, -28, D:1) a +0 club a goblin skeleton (31, -25, D:1) a +0 short sword (31, 7, D:1) a +0 dagger (33, -16, D:1) a bat corpse (skeletalised by now) (39, -13, D:1) a frilled lizard skeleton (49, 3, D:1) 4 stones (51, -33, D:1) a +0 short sword of freezing (61, 1, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, 13, D:2) a hobgoblin skeleton (20, 16, D:2) 8 stones (31, 29, D:2) a +0 whip (45, -5, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 11 gold pieces (7, 6, D:3) a potion of mutation (12, -4, D:3) a potion of curing (31, 7, D:3) a scroll of identify (32, 9, D:3) a +0 club (43, 6, D:3) a +0 dagger a +0 chain mail an orc corpse (45, 4, D:3) a +0 dagger a +0 leather armour (45, 8, D:3) a +0 trident an orc corpse (47, 8, D:3) a +0 hand axe