gndr Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, 8, D:1) a +0 club a kobold corpse (skeletalised by now) (2, 25, D:1) a rat corpse (skeletalised by now) (9, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, -5, D:1) a bat corpse (skeletalised by now) (29, 16, D:1) a +0 ring mail (32, -7, D:1) a +0 dagger (33, -7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, 19, D:1) a +0 dagger a goblin skeleton (38, 5, D:1) a +1 whip of electrocution 4 stones a kobold skeleton (45, 16, D:1) an orb of mesmerism (45, 19, D:1) a +0 falchion (52, 30, D:1) a +0 club (58, 14, D:1) a +0 ring mail (58, 21, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (12, -1, D:2) a +0 club (18, 9, D:2) a frilled lizard corpse (skeletalised by now) (21, -1, D:2) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (32, -1, D:2) a ribbon worm corpse (44, 3, D:2) the +6 spear "Gemau" {speed, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (48, -11, D:2) the inkwell talisman of the Writhing Gods {+Blink +Inv} [inkwell talisman] +Blink: It lets you blink. +Inv: It lets you turn invisible.