gndr Level 1 of the Dungeon (0, 0, D:1) a human skeleton (0, 1, D:1) a human skeleton (3, -2, D:1) a minotaur skeleton (4, -9, D:1) a +0 club (4, -8, D:1) a +0 club (4, -7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 2, D:1) a human skeleton (5, -2, D:1) a human skeleton (8, -15, D:1) a +0 dagger a goblin skeleton (12, -29, D:1) a +0 club a gnoll corpse (skeletalised by now) (18, -15, D:1) a +0 chain mail (18, -7, D:1) a +0 robe (18, -5, D:1) a hobgoblin skeleton (18, 16, D:1) a +0 club (29, -23, D:1) 5 stones (30, 1, D:1) a +0 club (31, -29, D:1) 2 flux baubles (32, 1, D:1) a +0 dagger (34, -33, D:1) a +0 leather armour (41, -23, D:1) a +0 robe (42, -2, D:1) a +0 hand axe (48, -21, D:1) a +0 robe (48, -13, D:1) a +0 dagger (49, -16, D:1) a +0 whip a kobold skeleton Level 2 of the Dungeon (8, -3, D:2) a +0 hand axe (27, 39, D:2) a +0 quarterstaff (28, 5, D:2) a ball python skeleton (28, 41, D:2) a +0 dagger (40, 13, D:2) a +0 ring mail (42, 45, D:2) a +0 hand axe (47, 11, D:2) a +0 club (50, 18, D:2) a +0 club a +0 dagger a +0 dagger a +0 club a +0 club a +0 club a +0 dagger a hobgoblin skeleton a goblin skeleton a goblin skeleton (51, 16, D:2) an adder skeleton (57, 7, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (62, 12, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 dagger "Uhim" {devious, Dex+6} (5660 gold) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +0 spear "Qytehawu" {drain, rPois Dex+5} (2710 gold) rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the necromancy staff of the Unliving {rF+ rN+ Dex+3 Stlth+ Necro Ice} (5370 gold) [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the +4 short sword "Bezo" {protect, *Slow Str+2 Dex+5} (3970 gold) *Slow: It may slow you when you take damage. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the amulet of Gaje {Dissipate rPois rC- rN+ rCorr} (4400 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the ring of Qacott {rF+ rN+ Int+2} (4040 gold) [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). the amulet "Baenkus" {Faith rCorr Slay+3} (6520 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +1 whip of the Scorpion {pain, Dex+7} (3290 gold) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the cold staff of Circular Logic {rC+ rCorr Ice} (3760 gold) [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. the +6 spear of Qoreqaq {speed, *Noise rPois rCorr Str+3} (5860 gold) *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. the amulet of Vupruhuf {Harm Acrobat Regen+ Dex+3} (4330 gold) [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). the +4 ring mail "Moabut" {rC++ Stlth+} (5130 gold) rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 dagger of Damp Eternal Vigilance {vamp, SInv} (3220 gold) SInv: It lets you see invisible. It cannot be enchanted further. the +2 leather armour of the Vanishing Beasts {Int+4} (2740 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 ring mail "Feur" {Rampage ^Drain rElec Dex+5} (2290 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +0 leather armour "Baussef" {Fly Will+ Dex+4} (2510 gold) Fly: It grants you flight. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the sanguine talisman of Death's Door {Harm MP-7 Int+4} (3300 gold) [sanguine talisman] Harm: It increases damage dealt and taken. MP-7: It affects your magic capacity (-7). Int+4: It affects your intelligence (+4). the +7 mace of the Coins {vamp, *Slow rN+ rCorr Int+2} (5940 gold) *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +10 dagger of Nezof {pain, rPois Will- Str+6 Stlth+} (7740 gold) rPois: It protects you from poison. Will-: It decreases your willpower. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 mace "Foicofe" {speed, rPois rC+ Dex+4} (4060 gold) rPois: It protects you from poison. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (1, 4, D:3) a ball python corpse (skeletalised by now) (1, 5, D:3) an adder corpse (skeletalised by now) (3, -6, D:3) a +0 chain mail a hobgoblin corpse (skeletalised by now) (3, -2, D:3) a +2 helmet (4, -10, D:3) a +0 whip (8, 4, D:3) a frilled lizard corpse (skeletalised by now) (25, -3, D:3) a +0 scale mail a +0 dagger the goblin skeleton of Ijyb (26, 16, D:3) an adder skeleton (28, 29, D:3) a +0 hand axe (31, -9, D:3) a bat corpse (skeletalised by now) (45, 1, D:3) a +0 dagger (52, 6, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Atices's General Store a +0 whip of pain (123 gold) 2 potions of enlightenment (150 gold) a potion of lignification (unknown) (45 gold) a ring of resist corrosion (unknown) (300 gold) a +5 ring of evasion (unknown) (540 gold) a scroll of fear (unknown) (60 gold) a scroll of identify (30 gold) a scroll of revelation (unknown) (112 gold) a +0 ring mail (60 gold) (26, -1, D:4) a +0 hand axe (36, -4, D:4) an adder corpse (skeletalised by now) (37, -8, D:4) a +0 leather armour (38, 33, D:4) a +0 club (39, 2, D:4) a quokka skeleton (39, 27, D:4) a +0 club (41, 7, D:4) a jackal skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (5, -3, D:5) a +0 short sword (10, 6, D:5) 10 gold pieces (14, 3, D:5) 11 gold pieces a +0 dagger an orc corpse the Ecumenical Temple (11, 3, Temple) a water moccasin corpse (skeletalised by now)