golu Level 1 of the Dungeon [Shop] Nourchuox's Antique Weapon Emporium a +3 dagger of venom (485 gold) the +6 mace of Crystal {holy, SInv} (1165 gold) SInv: It lets you see invisible. It cannot be enchanted further. a +2 dagger of draining (390 gold) a +0 mace (75 gold) a +0 arbalest (187 gold) a +0 trident (87 gold) a +0 dagger of electrocution (175 gold) a +0 short sword (75 gold) a +0 club (12 gold) the +6 battleaxe of Gluttony {flame, rElec Dex+4} (1760 gold) rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 sling (37 gold) the +10 spear "Puacif" {freeze, rElec Str+4 Int+2 Dex+3} (2207 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (0, 0, D:1) a +0 short sword 2 silver javelins (1, -6, D:1) a frilled lizard skeleton (3, -23, D:1) a +0 robe (7, -23, D:1) a ball python skeleton (7, 17, D:1) a gnoll skeleton (9, 8, D:1) a +0 kite shield (11, -21, D:1) a +0 pair of boots (13, 3, D:1) a +0 club (13, 18, D:1) a +0 robe (15, 17, D:1) a gnoll skeleton (24, 26, D:1) a +0 whip (30, 8, D:1) a +0 club (35, -2, D:1) a hobgoblin corpse (skeletalised by now) (36, -23, D:1) a ball python corpse (skeletalised by now) (38, -12, D:1) an inkwell talisman (38, -11, D:1) a +0 chain mail (39, 14, D:1) a +0 mace (41, -21, D:1) a +0 chain mail (42, 1, D:1) a +0 chain mail (44, -19, D:1) a +0 dagger (49, 5, D:1) a +0 club 2 stones Level 2 of the Dungeon [Shop] Wet Alethecs's Antique Armour Shoppe a +0 helmet (108 gold) a +0 pair of gloves (108 gold) a +0 robe (21 gold) a +0 leather armour (48 gold) a +0 cloak (108 gold) a +3 scale mail of poison resistance (552 gold) a +0 robe (21 gold) the +3 robe of Biotrox {Slay+3} (852 gold) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +0 leather armour (48 gold) a +0 leather armour (48 gold) (3, -2, D:2) a +0 whip a stone a kobold corpse (skeletalised by now) (4, 5, D:2) a +0 scale mail (9, -21, D:2) a +1 ring mail of fire resistance (15, -17, D:2) a rat corpse (skeletalised by now) (17, -11, D:2) a +0 hand axe (22, -18, D:2) a +0 chain mail (23, 18, D:2) a +0 flail (27, -1, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (28, 3, D:2) a frilled lizard skeleton (29, 3, D:2) a +0 dagger 3 stones a kobold skeleton (29, 13, D:2) a +0 scimitar (36, 5, D:2) a +0 robe (37, 8, D:2) a +0 dagger a +0 robe (40, 11, D:2) a +0 dagger (41, 8, D:2) a ball python skeleton (42, -30, D:2) a +0 spear an adder corpse (42, -20, D:2) a +0 dagger of distortion (43, 17, D:2) a ball python corpse (skeletalised by now) (46, -14, D:2) a rat skeleton (46, -11, D:2) a +0 whip a kobold skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the necromancy staff of Due Proportion {rN+ Int+2 Necro} (3620 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. the amulet "Ravepake" {Faith rElec rF+} (6100 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rF+: It protects you from fire. the +8 dagger "Gifufiut" {drain, rCorr Str-3 Int+2 Dex+2} (5830 gold) rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Zootroc" {^Contam rN+ EV+5 Int+2 Dex+6} (5840 gold) [ring of evasion] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). the ring of Propriety {Str+9 Dex+3} (5560 gold) [ring of strength] Str+9: It affects your strength (+9). Dex+3: It affects your dexterity (+3). the +5 ring mail "Waxzua" {+Inv rPois rF+} (5420 gold) +Inv: It lets you turn invisible. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the fortress talisman "Baamett" {rC+ Will+ Slay+3} (8400 gold) [fortress talisman] rC+: It protects you from cold. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Sito {Dex+2 SInv} (2620 gold) [ring of see invisible] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the sanguine talisman of Sif Muna's Approval {Fly rElec rC+ Str+2} (13040 gold) [sanguine talisman] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). the +3 ring mail "Fiorghari" {Will+ Int+3} (3790 gold) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of Viklaig {rPois Will- Str+4 Dex+4} (3960 gold) [ring of poison resistance] rPois: It protects you from poison. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). the amulet of Cualeqoc {rPois rN+ RegenMP+} (4540 gold) [amulet of magic regeneration] rPois: It protects you from poison. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. the conjuration staff of Ydowum {Will+ Str+4 Conj Hexes} (5160 gold) [staff of conjuration] Will+: It increases your willpower. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. the +1 robe "Risicu" {-Tele rN++ rCorr Str+3} (2830 gold) -Tele: It prevents most forms of teleportation. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. the conjuration staff "Guust" {Conj Ice Alch} (4320 gold) [staff of conjuration] Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. the +11 whip of the Tomato {heavy, ^Drain rN++ Int+3 Dex+3} (8400 gold) ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the conjuration staff "Liunwum" {rF+++ Dex-3 Conj Forge Ice} (7190 gold) [staff of conjuration] rF+++: It renders you almost immune to fire. Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. the ring "Ajachiun" {*Slow rF+ Str+2 Int+7} (4530 gold) [ring of protection from fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+7: It affects your intelligence (+7). the fire staff "Seshycio" {rF+ Int+3 Fire} (3830 gold) [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. the amulet of the Hippogriff {Acrobat rF+ Str+3 Dex-4} (4190 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). (18, 8, D:3) a poisoned dart (18, 11, D:3) a poisoned dart