goodsiyeol Level 1 of the Dungeon (10, -15, D:1) a hobgoblin corpse (skeletalised by now) (10, 3, D:1) a dwarf skeleton (11, 9, D:1) a dwarf skeleton (11, 10, D:1) a dwarf skeleton (13, -14, D:1) a +0 dagger (14, 9, D:1) a dwarf skeleton (16, -12, D:1) a human skeleton (18, -13, D:1) a human skeleton (19, -14, D:1) a human skeleton (21, -13, D:1) a human skeleton (21, -11, D:1) a human skeleton (23, -16, D:1) a bat corpse (skeletalised by now) (23, -8, D:1) a +0 hand axe (25, -9, D:1) a frilled lizard corpse (skeletalised by now) (31, 2, D:1) a +0 dagger (31, 4, D:1) a hobgoblin corpse (skeletalised by now) (33, 1, D:1) a hobgoblin corpse (skeletalised by now) (35, -12, D:1) a +0 club a stone (39, -14, D:1) a ball python corpse (skeletalised by now) (46, -19, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the orb of a ziggurat {Energy, ^Drain rC+ Will+ Summ} (2960 gold) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. It cannot be enchanted further. the +1 chain mail of Theistic Finitism {Ponderous, Str+3} (10 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +3 leather armour of the Iron Devil {rF+ rC+} (3800 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the lupine talisman "Hexkoogg" {Will++} (6000 gold) [lupine talisman] Will++: It greatly increases your willpower. the +0 robe of Subjectivity {rC- rN+ Regen+ Str+2} (930 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). It cannot be enchanted further. the +5 spear of Unlu {heavy, rF+ rC+} (5140 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the amulet of Ephemeral Luck {Acrobat Str+4} (4540 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Str+4: It affects your strength (+4). the +4 dagger of the Endless Expanse {freeze, Str+3} (3690 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +2 dagger of Evolution {freeze, rF- rN++} (2410 gold) rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the dragon-coil talisman of the Fabulous God {rC+ Int+4} (11760 gold) [dragon-coil talisman] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). the ring "Pathily" {rPois rF- Str+6 Dex+3 Stlth+} (4930 gold) [ring of strength] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the +5 sling of Pain and Death {drain, ^Contam Fly rCorr Stlth+} (3960 gold) ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Nuubif" {rF- rCorr Int+3 Dex+6} (4790 gold) [ring of dexterity] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the ring "Saufur Sucoo" {Str+2 Int+6 Slay+5} (6820 gold) [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the ring "Petab" {rF- rN+ rCorr Dex+5} (3470 gold) [ring of resist corrosion] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). the death talisman "Enkif" {Rampage} (8000 gold) [talisman of death] Rampage: It bestows one free step when moving towards enemies. the cold staff of the Hero {rC+ Int+3 Ice} (3830 gold) [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. the scarf "Otasemuk" {+Inv, rElec Regen+ Int-4 Dex+6} (2820 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +7 short sword "Tuath" {holy, rElec rN+ Will-} (5440 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. the ring of Qazlal, Flying {+Blink rElec Str+6} (5700 gold) [ring of strength] +Blink: It lets you blink. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). (0, 14, D:3) a +0 dagger (1, 12, D:3) a frilled lizard corpse (2, 14, D:3) a jackal corpse (12, 25, D:3) an adder corpse (20, 25, D:3) a ball python corpse (skeletalised by now) (25, 28, D:3) a bat corpse (skeletalised by now) (35, 9, D:3) a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (39, 8, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) an adder corpse (6, -1, D:4) a parchment of Soul Splinter (7, 18, D:4) a +0 cloak (8, -10, D:4) an adder corpse (8, 2, D:4) a parchment of Ensorcelled Hibernation (9, -8, D:4) a +0 sling