goodsiyeol Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 25, D:1) a frilled lizard corpse (skeletalised by now) (7, -19, D:1) a frilled lizard corpse (skeletalised by now) (12, 16, D:1) a jackal skeleton a jackal skeleton (12, 17, D:1) a +0 short sword a +0 leather armour (26, 12, D:1) a hobgoblin skeleton (27, 12, D:1) a jackal skeleton (33, 6, D:1) a +0 club a goblin corpse (skeletalised by now) (33, 26, D:1) 5 atropa-tipped darts (34, -14, D:1) a ball python corpse (skeletalised by now) (35, -14, D:1) a +0 short sword a kobold corpse (skeletalised by now) (39, 14, D:1) a frilled lizard skeleton (40, 14, D:1) a ball python skeleton (40, 15, D:1) a +0 dagger a kobold skeleton (40, 24, D:1) a frilled lizard skeleton (43, -20, D:1) a +0 club a goblin skeleton (47, 2, D:1) a bat skeleton (47, 3, D:1) a quokka skeleton (53, -6, D:1) a rat skeleton Level 2 of the Dungeon (0, 20, D:2) a quokka skeleton (2, 6, D:2) a frilled lizard skeleton (17, 41, D:2) a bat skeleton (24, 6, D:2) a +0 whip a kobold corpse (skeletalised by now) (25, 18, D:2) a +0 short sword (40, 6, D:2) a +0 leather armour (42, 13, D:2) a sanguine talisman (42, 41, D:2) a hobgoblin skeleton (50, 30, D:2) 2 stones a +0 dagger (50, 31, D:2) a hobgoblin skeleton (51, 2, D:2) a quokka corpse (skeletalised by now) (54, 15, D:2) a parchment of Call Imp Level 3 of the Dungeon (0, 0, D:3) a ball python skeleton (4, -4, D:3) a +0 robe (4, 10, D:3) a +0 club a +0 leather armour (7, 3, D:3) a frilled lizard skeleton (11, -5, D:3) a +0 ring mail a +0 mace an orc skeleton (13, -15, D:3) a +0 flail a gnoll skeleton (14, -15, D:3) a +0 club (14, -7, D:3) a +0 spear (22, -18, D:3) an adder skeleton (26, -4, D:3) an adder skeleton (33, 14, D:3) a river rat corpse (skeletalised by now) (36, 23, D:3) a jackal corpse (skeletalised by now) (38, -8, D:3) the scarab talisman of the World {rPois Will+ Str+3 SInv} [scarab talisman] rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (41, 30, D:3) a rat skeleton (42, -16, D:3) a +0 dagger (50, 11, D:3) a bat skeleton (51, -8, D:3) a +0 short sword a kobold skeleton (54, 14, D:3) a hobgoblin skeleton Level 4 of the Dungeon (2, 7, D:4) a +0 hand axe a +0 animal skin an orc corpse (skeletalised by now) (2, 19, D:4) a jackal corpse (skeletalised by now) (3, 19, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (4, 2, D:4) a rat corpse (skeletalised by now) (6, 4, D:4) a rat corpse (skeletalised by now) (19, 37, D:4) a +0 hammer (19, 38, D:4) a +0 hammer (19, 39, D:4) a +0 hammer (20, 35, D:4) a +0 hammer of protection (20, 36, D:4) a +2 quarterstaff of chaos (20, 37, D:4) a +0 hammer (20, 38, D:4) a +0 hammer (21, 3, D:4) the felid skeleton of Natasha (21, 23, D:4) a +0 ring mail (21, 31, D:4) a +0 hammer (21, 33, D:4) a +0 hammer (21, 34, D:4) a +0 hammer (21, 37, D:4) a +0 hammer (21, 38, D:4) a +0 hammer (21, 39, D:4) a +0 hammer (22, 18, D:4) a +0 hand axe (22, 30, D:4) a +0 hammer (22, 32, D:4) a +0 hammer (28, -1, D:4) a +0 leather armour (36, 3, D:4) a +0 dagger (41, -6, D:4) a +0 dagger (41, 4, D:4) the felid corpse of Natasha (skeletalised by now) (51, 2, D:4) a +0 mace Level 5 of the Dungeon Level 6 of the Dungeon (2, 7, D:6) a +0 hand axe (2, 9, D:6) a +0 club (3, 6, D:6) a +0 war axe 2 boomerangs a +0 club a +0 leather armour an orc corpse (skeletalised by now) (3, 7, D:6) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) Level 7 of the Dungeon