goodsiyeol Level 1 of the Dungeon Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (1, 0, D:2) a ball python corpse (skeletalised by now) (2, -2, D:2) a +0 short sword a kobold corpse (skeletalised by now) (5, -14, D:2) a potion of ambrosia (7, -6, D:2) 5 gold pieces (10, -5, D:2) a scroll of blinking Level 3 of the Dungeon (0, 1, D:3) an inkwell talisman (27, -2, D:3) a potion of haste Level 4 of the Dungeon Level 5 of the Dungeon [Shop] Dinkitsema's General Store a +0 mace (39 gold) a lightning rod (4/4) (520 gold) a potion of might (52 gold) a potion of magic (unknown) (104 gold) a potion of might (52 gold) a +0 rapier (71 gold) a scroll of identify (unknown) (26 gold) [Shop] Haimnod's Weapon Boutique a +0 dagger (20 gold) a +0 flail (35 gold) the +1 sling "Zeuq" {heavy, Dex+4} (231 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +3 battleaxe of venom (290 gold) 2 throwing nets (60 gold) a +0 rapier (55 gold) a +0 quarterstaff (50 gold) a +0 quarterstaff (50 gold) a +1 sling of flaming (97 gold) a +0 sling (15 gold) [Shop] Sujar's Jewellery Shop the ring "Xerihi" {rF+ Will++ Str-5} (443 gold) [ring of willpower] rF+: It protects you from fire. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). a ring of see invisible (unknown) (195 gold) a +6 ring of intelligence (unknown) (468 gold) a ring of resist corrosion (unknown) (260 gold) an amulet of magic regeneration (unknown) (390 gold) a ring of wizardry (unknown) (390 gold) a riddle talisman (390 gold) the ring "Govatz" {rPois rF+ rC+ MP-8 Stlth+} (379 gold) [ring of protection from cold] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. MP-8: It affects your magic capacity (-8). Stlth+: It makes you more stealthy. the ring "Bubialage" {MP+9 Int+3} (432 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). the ring "Xufraodi" {rF+ Str+3 Slay+3 SInv} (716 gold) [ring of protection from fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. a ring of protection from cold (unknown) (325 gold) (0, 0, D:5) a water moccasin corpse (skeletalised by now) (7, 23, D:5) a +0 giant club a +0 giant club (10, -4, D:5) a +0 long sword (12, 26, D:5) a +0 ring mail (17, 22, D:5) a +0 hand axe Level 6 of the Dungeon (12, 6, D:6) a +0 ring mail (13, 2, D:6) an adder skeleton (15, 4, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a wand of digging (5) (1, -7, D:7) a +0 barding (3, -6, D:7) a +1 dagger of pain (still there?) 5 stones (still there?) a +0 whip (still there?) a gnoll corpse (still there?) (4, -6, D:7) a +0 club (still there?) a +2 leather armour of cold resistance (still there?) an amulet of faith (still there?) (4, -5, D:7) a +0 dagger a +0 dagger 5 poisoned darts a +0 short sword a kobold corpse (4, -3, D:7) a +0 club a stone (4, 7, D:7) a hound corpse (5, -6, D:7) a +0 flail a +0 dagger a gnoll corpse a kobold corpse (5, -2, D:7) a +0 whip (still there?) 6 poisoned darts (still there?) a kobold corpse (still there?) (5, 7, D:7) a howler monkey corpse (14, 1, D:7) an iguana corpse