goodsiyeol Level 1 of the Dungeon (0, 0, D:1) a parchment of Swiftness (34, 5, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (1, 1, D:2) a +0 ring mail (11, -3, D:2) a quokka corpse (skeletalised by now) (12, -10, D:2) a +0 short sword a +0 chain mail (13, -10, D:2) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (13, -9, D:2) a +0 club a +0 leather armour (14, -10, D:2) a +0 trident a +0 scale mail an orc corpse (skeletalised by now) (29, 20, D:2) a wand of charming (4) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Oboar {Regen+ Str-3 Dex+7} (4540 gold) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). the +2 dagger of Fate {drain, ^Contam Str+3 Int+3 Dex+2} (3180 gold) ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 dagger of Riwnofab {freeze, rN++} (3110 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +1 ring mail of Poor Excuses {Harm rF- Int-3 Slay+4} (1950 gold) Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Int-3: It affects your intelligence (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. the rimehorn talisman of the New World {Dex+5} (4250 gold) [rimehorn talisman] Dex+5: It affects your dexterity (+5). the +10 dagger of Hetzum {spect, rCorr} (6760 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 hand axe of venom (560 gold) the +4 mace of the Arena {freeze, rElec Int+2} (4360 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 helmet "Roblosio" {Will+ MP+7 Stlth+} (3460 gold) Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 short sword of Beyond {freeze, Fly rElec Int+3} (4780 gold) Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 spear of Fragile Peace {spect, *Slow rCorr Int+2} (2370 gold) *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the rimehorn talisman "Lediufuwn" {Int+7 Dex-4} (3530 gold) [rimehorn talisman] Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). the +2 pair of gloves of the Shoals {Hurl, Str+4 Stlth+} (3770 gold) Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +12 mace of Lifuzo {concuss, rPois Int+3} (8050 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Waefuid" {rCorr MP+12 Wiz Int+2} (7200 gold) [ring of wizardry] rCorr: It protects you from acid and corrosion. MP+12: It affects your magic capacity (+12). Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). the amulet "Sehag" {Chemistry rPois Str+3} (4750 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. Str+3: It affects your strength (+3). the +11 whip of Slow Death {concuss, ^Fragile Int+4 Dex+3} (7360 gold) ^Fragile: It will be destroyed if unequipped. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Juzygh {*Corrode EV+5 Dex+6} (5000 gold) [ring of evasion] *Corrode: It may corrode you when you take damage. EV+5: It affects your evasion (+5). Dex+6: It affects your dexterity (+6). the ring "Egosch" {rN+ Int+10 Dex-5} (4510 gold) [ring of intelligence] rN+: It protects you from negative energy. Int+10: It affects your intelligence (+10). Dex-5: It affects your dexterity (-5). the +3 leather armour of Curiosity {Str+3 Int+6 Dex-4} (3450 gold) Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (0, 0, D:3) a bat corpse (0, 7, D:3) a bat corpse (10, 0, D:3) a +0 spear (15, 1, D:3) a +0 mace (18, -1, D:3) a ball python corpse (18, 0, D:3) a +0 dagger (21, 14, D:3) a parchment of Ensorcelled Hibernation (23, 8, D:3) a +0 club a +0 leather armour (26, 20, D:3) a +0 short sword (28, 9, D:3) a parchment of Lesser Beckoning (32, 6, D:3) a potion of moonshine (33, 7, D:3) a parchment of Jinxbite (41, 20, D:3) a +0 dagger (44, 20, D:3) a +0 hand axe a +0 hand axe a +0 robe a +3 hand axe a +0 scale mail an orc skeleton an orc skeleton a bat skeleton (45, 20, D:3) a +0 dagger a +0 robe an orc skeleton (45, 21, D:3) a +0 dagger a +0 robe the felid skeleton of Natasha (56, 20, D:3) a +1 ring mail of fire resistance (59, 19, D:3) a +0 sling (62, 23, D:3) a +0 club