Dungeon Crawl Stone Soup version 0.33-a0-1320-g83d59caeef (webtiles) character file. Game seed: 18015815544730625185 8 gosan the Ducker (level 2, 17/22 HPs) Began as a Demonspawn Gladiator on Apr 9, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (95 turns). gosan the Ducker (Demonspawn Gladiator) Turns: 95, Time: 00:00:11 Health: 17/22 AC: 4 Str: 14 XL: 2 Next: 0% Magic: 2/2 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . a - +0 long sword rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls f - a scroll of torment {unknown} g - a scroll of amnesia {unknown} Skills: - Level 2.0 Fighting + Level 3.0 Long Blades - Level 1.7 Throwing + Level 3.0 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal misses you. You hit the jackal. You kill the jackal! You see here a jackal corpse. You start resting. A rat is nearby! A rat is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! The rat squeaks loudly. You hear an angry hiss. The rat bites you but does no damage. You hit the rat. The rat is heavily wounded. The rat bites you but does no damage. x2 You barely miss the rat. The rat is heavily wounded. The rat bites you but does no damage. You closely miss the rat. The rat is heavily wounded. The rat bites you but does no damage. You slash the rat! You kill the rat! Your Long Blades skill increases to level 3! Your Dodging skill increases to level 3! You start resting. A ball python comes into view. A ball python is nearby! The ball python hisses angrily. You hit the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # # ## # #. ##############. ..†..........#.## ### ############.##.###..... .... ...........@..# #### #######.#..#### #.#..# #†#..# #.#..# #††..# #...........# #.##....###.# # #.#### There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) 4 jackals (D:1) A ball python (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gosan the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 95 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 95 | D:1 | Reached XP level 2. HP: 17/22 MP: 2/2 95 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Long Blades | 3 | 3.0 Dodging | 3 | 3.0 Fighting | | 2.0 Throwing | | 1.7 Action || total ---------------------------++------- Melee: Long sword || 24 Armour: Leather armour || 27 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 13 | 40 | 1 | 100.0 | Dungeon | 100 | 100 | 0 | 13 | 40 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts