Dungeon Crawl Stone Soup version 0.35-a0-1032-g9c70569048 (webtiles) character file. Game seed: 11570238558609749536 28 gosan the Ducker (level 3, 25/28 HPs) Began as a Demonspawn Gladiator on Sept 16, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (690 turns). gosan the Ducker (Demonspawn Gladiator) Turns: 690, Time: 00:00:36 Health: 25/28 AC: 5 Str: 14 XL: 3 Next: 0% Magic: 3/3 EV: 11 Int: 10 God: Gold: 46 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) f - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: powered by pain 1, weakness stinger 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 cloak (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of brand weapon {unknown} e - a scroll of amnesia {unknown} Potions f - 2 potions of cancellation {unknown} j - a potion of moonshine {unknown} Skills: + Level 2.4 Fighting + Level 3.0 Long Blades - Level 2.0 Throwing + Level 3.0 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 58% 2 Maxwell's Portable Pile Tloc 0% (3-9)d2 82% 3 Dispel Undead Necr 0% 3d6 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. You have a small tail. Message History The jackal splashes around in the water. x3 The jackal barely misses you. The jackal closely misses you. There are monsters nearby! There are monsters nearby! You closely miss the jackal. The jackal is almost dead. The jackal bites the fungus. The jackal barely misses you. x2 The jackal bites you but does no damage. The jackal bites the fungus. The jackal splashes around in the water. The jackal bites you but does no damage. The jackal barely misses you. The rat bites the plant. The plant begins to die. You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. The jackal bites the fungus. The jackal splashes around in the water. The jackal closely misses you. x2; The jackal barely misses you. The jackal bites the fungus. The rat bites the plant. The rat splashes around in the water. x2; The jackal bites you. x2 There are monsters nearby! You barely miss the jackal. The jackal closely misses you. x2 You barely miss the jackal. A nearby plant withers and dies. The jackal bites you. The jackal closely misses you. You barely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal misses you. You closely miss the jackal. The jackal closely misses you. x2 You slash the jackal! You kill the jackal! The jackal closely misses you. You slash the jackal! You kill the jackal! The jackal bites you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......#...##### ...........'..># .......#...###.# ###....##### #.# ############†# #.......##...# #.......##.◊#### ##.......###...◊## ##..........#P##@P# .#........#####h### .#.........##P.h.P# .#........##...r~..# .#.########P..~~◊..P# .#.# ##◊...[.P## .#†### ###♣_♣####### .#...# ####.#####.....# .###.# #......# #####.# You could see 2 jackals and a rat. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 3 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 27 creatures vanquished. Vanquished Creatures (others) A goblin (D:1) 1 creature vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gosan the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 148 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 148 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 187 | D:1 | Found Durhacw's Magic Scroll Emporium. 677 | D:1 | Found a faded altar of an unknown god. 690 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 690 | D:1 | Reached XP level 3. HP: 25/28 MP: 3/3 690 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, serial_shops, nicolae_shop_just_a_little_nook, dreamdust_ecumenical_altar_hidden_monk_grotto Skill XL: | 1 2 | ---------------+-------+----- Throwing | 2 | 2.0 Dodging | 3 | 3.0 Long Blades | 3 | 3.0 Fighting | | 2.4 Action || total ---------------------------++------- Attack: Normal || 67 Melee: Long sword || 67 Tailslap || 2 Stab: Sleeping || 7 Armour: Leather armour || 36 Dodge: Dodged || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 706 | 706 | 0 | 0 | 531 | 1 | 706.0 | Dungeon | 706 | 706 | 0 | 0 | 531 | 1 | 706.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 706 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+