gosan Level 1 of the Dungeon (0, 0, D:1) a +0 quarterstaff (4, -31, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (5, -31, D:1) a +0 dagger (7, -8, D:1) a +0 rapier (9, -28, D:1) a +0 club a kobold corpse (skeletalised by now) (10, -34, D:1) a +0 robe a hobgoblin corpse (skeletalised by now) (11, -5, D:1) a ball python skeleton (13, -25, D:1) a +0 ring mail (14, -42, D:1) a +0 trident (21, -32, D:1) a +0 dagger (24, -30, D:1) a +0 dagger a goblin skeleton (32, -48, D:1) a +0 sling (39, -16, D:1) a +0 sling (42, -42, D:1) a +0 club (45, -53, D:1) a +0 club (49, -51, D:1) a +0 club a goblin corpse (skeletalised by now) (53, -45, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip of electrocution (0, 2, D:2) a rat corpse (skeletalised by now) (1, 1, D:2) the -1 buckler "Qacagoom" {Rampage rCorr Int+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (1, 3, D:2) a +0 robe (8, 1, D:2) a rat corpse (skeletalised by now) (21, -6, D:2) a +0 dagger a goblin skeleton (22, -8, D:2) a +1 heavy quarterstaff (28, 14, D:2) a hobgoblin skeleton (32, 13, D:2) a dragon-coil talisman an adder skeleton (33, 13, D:2) a hobgoblin skeleton (48, 27, D:2) a jackal corpse (skeletalised by now) (50, 34, D:2) a +0 falchion a ball python corpse (skeletalised by now) (51, 20, D:2) a hobgoblin skeleton Level 3 of the Dungeon (13, 9, D:3) a hobgoblin corpse (18, 7, D:3) an adder corpse (22, 1, D:3) a +0 whip a jackal corpse a bat corpse a jackal corpse (24, 1, D:3) a quokka corpse