gosan Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (17, 1, D:1) a rat corpse (skeletalised by now) (19, 1, D:1) a +0 short sword (26, 10, D:1) a medusa talisman (36, 6, D:1) a +0 dagger a kobold corpse (skeletalised by now) (41, 16, D:1) a rat corpse (skeletalised by now) (42, 16, D:1) a jackal corpse (skeletalised by now) (50, 24, D:1) a staff of conjuration Level 2 of the Dungeon (10, -5, D:2) a +0 dagger 4 stones (12, 2, D:2) a ball python corpse (skeletalised by now) (13, 10, D:2) a +0 club (16, -3, D:2) a rat corpse (skeletalised by now) (21, -25, D:2) a bat corpse (skeletalised by now) (36, 5, D:2) a +0 demon whip of draining (41, -9, D:2) a +0 plate armour (41, -4, D:2) a hobgoblin corpse (skeletalised by now) (43, -21, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) the +2 flail "Nuyditush" {heavy, rN+ Will+ rCorr Int-3} rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (1, 2, D:3) a bat corpse (8, -4, D:3) a +0 leather armour (8, 2, D:3) a +0 robe (10, 7, D:3) an adder corpse (11, 10, D:3) a +0 dagger (15, 1, D:3) a +0 whip (15, 8, D:3) a +0 dagger (18, -1, D:3) a +0 club (18, 15, D:3) a parchment of Confusing Touch (19, 11, D:3) a +0 club (19, 19, D:3) a +0 club (19, 22, D:3) a +0 club a +0 leather armour an orc corpse a bombardier beetle corpse (20, 27, D:3) a potion of attraction (24, 28, D:3) a +0 dagger