gray1213 Level 1 of the Dungeon [Shop] Odenelut's Jewellery Shoppe a granite talisman (660 gold) a +6 ring of intelligence (unknown) (396 gold) a +4 ring of protection (unknown) (396 gold) a +4 ring of slaying (unknown) (396 gold) a +6 ring of dexterity (unknown) (396 gold) a +6 ring of dexterity (unknown) (396 gold) an amulet of faith (unknown) (440 gold) (13, -2, D:1) a +0 dagger (13, 0, D:1) a +0 dagger (16, 1, D:1) 2 javelins (18, 2, D:1) a +0 dagger (19, -7, D:1) 4 silver javelins (27, 19, D:1) a ball python corpse (skeletalised by now) (33, -28, D:1) a frilled lizard corpse (skeletalised by now) (37, -22, D:1) a hobgoblin corpse (skeletalised by now) (39, 22, D:1) 3 stones a kobold corpse (skeletalised by now) (41, -6, D:1) a +0 whip (51, 9, D:1) a +0 dagger (59, -7, D:1) a +0 leather armour (60, -1, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (6, -5, D:2) a jackal corpse (skeletalised by now) (15, -18, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (16, -33, D:2) a +0 short sword a kobold corpse (skeletalised by now) (16, -18, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (24, 5, D:2) a +0 dagger (25, -27, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (28, -23, D:2) a frilled lizard skeleton (28, -13, D:2) a +0 robe (38, -21, D:2) a +0 club a goblin corpse (skeletalised by now) (39, -11, D:2) a rat corpse (skeletalised by now) (40, 6, D:2) a bat skeleton (43, 9, D:2) an adder corpse (skeletalised by now) (48, -4, D:2) a +0 club (52, -10, D:2) a quokka skeleton (63, -21, D:2) a quokka corpse (skeletalised by now) (66, -17, D:2) a +0 club Level 3 of the Dungeon (4, -2, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (5, -4, D:3) a +0 falchion a +0 leather armour (5, -2, D:3) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (8, -1, D:3) a hobgoblin corpse (skeletalised by now) (13, 4, D:3) a wand of flame (16) (16, -4, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (20, 9, D:3) 14 gold pieces Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 leather armour (0, 1, D:4) a +0 club an orc corpse (1, 11, D:4) an adder corpse (2, 8, D:4) a ball python corpse (3, 4, D:4) a potion of ambrosia (4, 5, D:4) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse Level 5 of the Dungeon (1, 0, D:5) a scroll of identify (6, 19, D:5) a +0 spear a +3 spear a gnoll corpse (skeletalised by now) (7, 19, D:5) a +0 club a +0 robe a +0 whip (12, 6, D:5) a +0 whip (17, 14, D:5) a +0 morningstar (18, 13, D:5) a +0 mace (20, -3, D:5) a scroll of identify (20, -1, D:5) a potion of brilliance (22, 6, D:5) 11 gold pieces Level 6 of the Dungeon (0, 0, D:6) a bullfrog corpse (skeletalised by now) (10, 14, D:6) a potion of cancellation