Dungeon Crawl Stone Soup version 0.34-a0-845-g6ef1f922e4 (webtiles) character file. Game seed: 1930108071227799195 67 gray1213 the Conjurer (level 4, -4/30 HPs) Began as a Human Conjurer on Sept 25, 2025. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (2035 turns). gray1213 the Conjurer (Human Conjurer) Turns: 2035, Time: 00:02:28 Health: -4/30 AC: 3 Str: 7 XL: 4 Next: 18% Magic: 5/7 EV: 10 Int: 20 God: Gold: 204 SH: 4 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) c - +0 whip rCold . . . (100%) b - +0 buckler rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots {Earth} Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 204 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) b - a +0 buckler (worn) d - a +0 pair of boots of earth (worn) Scrolls c - a scroll of amnesia {unknown} t - a scroll of teleportation Potions g - 2 potions of magic d - a potion of ambrosia {unknown} f - a potion of moonshine {unknown} Skills: + Level 2.6 Dodging - Level 2.0 Stealth + Level 1.3 Shields + Level 2.5 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 36% 2 Flame Wave Conj/Fire 11% 2d6 67% 4 Fulminant Prism Conj/Alch 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 67% 4 Airstrike Air 1% 2d(1-17) 94% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Things that are here: a +0 halberd; a +0 spear; a gnoll corpse You closely miss the gnoll. The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You see here a bat corpse. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Magic courses through your body. You stop channelling your searing ray. You block the gnoll's attack. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club! You die... #.....#.####.# ### ##...##.####.# #.. ######......# #.# #...##### #.# #...# #.. #...# #†# #####...##### #.# .###.########...........###.# .........))j@...............# .###..$######...........###.# ....... #####...##### #.. #.##... #..÷# ### # #..jj #..÷# ...... #...# #...jj. ##.########## .###... #.##.......# #########.##.#####.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:1) 3 endoplasms 5 hobgoblins 2 jackals (D:2) 3 quokkas 6 ball pythons 5 bats 4 frilled lizards 2 goblins (D:1) 5 kobolds 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gray1213 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 258 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 305 | D:1 | Learned a level 2 spell: Searing Ray 1073 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 1564 | D:2 | Reached skill level 1 in Shields 2025 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/7 2035 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic, minmay_gold_behind_fungi, grunt_decor_junction D:2: layout_loops_cross Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 1 | 1.3 Dodging | | 2.6 Stealth | | 2.0 Spellcasting | | 2.5 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 34 | 4 || 38 Melee: Whip | 34 | 4 || 38 Cast: Magic Dart | 69 | || 69 Searing Ray | 1 | 2 || 3 Drink: Magic | | 1 || 1 Read: Teleportation | 1 | || 1 Armour: Robe | 28 | 7 || 35 Dodge: Dodged | 32 | 1 || 33 Block: Buckler | 12 | 1 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2039 | 2005 | 34 | 2 | 1738 | 2 | 1019.5 | Dungeon | 2039 | 2005 | 34 | 2 | 1738 | 2 | 1019.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1394 daAuts D:2: 644 daAuts