Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 17634389382678116273 44490 gray1213 the Fighter (level 14, -6/181 HPs) Began as a Human Ice Elementalist on Oct 16, 2025. Was a High Priest of Sif Muna. Mangled by a death yak (18 damage) ... on level 5 of the Lair of Beasts. The game lasted 00:28:54 (20776 turns). gray1213 the Fighter (Human Ice Elementalist) Turns: 20776, Time: 00:28:55 Health: -6/181 AC: 37 Str: 10 XL: 14 Next: 28% Magic: 11/28 EV: 2 Int: 26 God: Sif Muna [*****.] Gold: 1005 SH: 0 Dex: 19 Spells: 19/34 levels left rFire . . . (100%) e - +3 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) n - melded +2 swamp dragon scales rPois + (33%) (helmet unavailable) rElec . (100%) b - melded scarf {Shadows} rCorr . (100%) c - melded +1 pair of gloves SInv . d - melded +2 pair of boots {Fly} Will +.... (no amulet) Stlth ++ l - +6 ring of intelligence HPRegen 0.50/turn g - +6 ring of dexterity MPRegen 0.21/turn %: no passive effects @: mighty, ice-armoured, tree-form, spiked, freezing walls, studying Short Blades A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, explore regen a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 5 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You were a tree. You visited 3 branches of the dungeon, and saw 17 of its levels. You collected 1005 gold pieces. Inventory: Hand Weapons e - a +3 dagger of electrocution (weapon) j - a +0 trident of venom o - a +2 falchion Missiles m - 7 curare-tipped darts Armour a - a +2 ring mail of cold resistance b - a scarf of shadows (melded) c - a +1 pair of gloves (melded) d - a +2 pair of boots of flying (melded) i - a +0 cloak n - +2 swamp dragon scales (melded) q - a +2 robe of cold resistance Magical Staves h - a staff of earth Jewellery f - an amulet of faith g - a +6 ring of dexterity (worn) k - a ring of positive energy l - a +6 ring of intelligence (worn) p - a ring of protection from cold Talismans r - the serpent talisman of Theory {*Corrode rC+ rN+ Will- Int+2} (You found it on level 2 of the Lair of Beasts) [serpent talisman] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). s - a dragon-coil talisman Wands a - a wand of flame (32) f - a wand of mindburst (12) p - a wand of polymorph (9) e - a wand of charming (13) b - a wand of quicksilver (9) c - a wand of warping (8) Scrolls I - a scroll of immolation V - 2 scrolls of vulnerability w - 4 scrolls of enchant weapon t - 11 scrolls of teleportation f - 3 scrolls of fear r - 2 scrolls of revelation i - 2 scrolls of identify a - a scroll of enchant armour W - 2 scrolls of brand weapon c - a scroll of acquirement {unknown} Potions g - 3 potions of magic B - 2 potions of berserk rage e - 3 potions of enlightenment C - 3 potions of cancellation c - a potion of curing A - 2 potions of attraction L - 2 potions of lignification b - 2 potions of brilliance d - 2 potions of moonshine M - 2 potions of mutation Skills: + Level 14.8 Fighting + Level 8.6 Armour + Level 11.6 Dodging - Level 2.0 Stealth + Level 10.7 Spellcasting * Level 2.0 Conjurations + Level 12.0 Ice Magic - Level 5.0 Invocations You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 67% N/A 1% 3 d - Summon Ice Beast Ice/Summ 45% N/A 1% 3 q - Blink Tloc 26% N/A 6% 2 z - Stone Arrow Conj/Erth 38% 3d9 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 96% 1d7 1% 1 Sandblast Erth 26% 2d8 4% 1 Call Imp Summ 26% N/A 6% 2 Maxwell's Portable Pile Tloc 13% (3-9)d3 13% 3 Passwall Erth 13% N/A 13% 3 Sigil of Binding Hex 13% N/A 13% 3 Teleport Other Tloc 13% N/A 13% 3 Volatile Blastmotes Fire/Tloc 26% 2d12 13% 3 Brom's Barrelling Bould Conj/Erth 19% 2d5 28% 4 Flame Wave Conj/Fire 19% 2d7 28% 4 Anguish Hex/Necr 6% N/A 38% 4 Awaken Armour Erth/Frge 26% N/A 38% 4 Cause Fear Hex 6% N/A 38% 4 Cigotuvi's Putrefaction Necr/Air 13% N/A 38% 4 Eringya's Surprising Cr Summ 13% N/A 38% 4 Forge Blazeheart Golem Fire/Frge 13% N/A 38% 4 Nazja's Percussive Temp Frge 6% 4d5 75% 5 Rimeblight Ice/Necr 22% 2d6 (prima97% 7 Bombard Conj/Erth 9% 9d2 99% 6 Gell's Gavotte Tloc 6% 2d(14-20) 100% 6 Orb of Destruction Conj 12% 9d7 100% 7 Fulsome Fusillade Conj/Alch 9% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:7 Lair (5/5) D:11 Shoals (0/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 : D:7 ( Annotations: D:2 1 runed translucent door, Crazy Yiuf Lair:4 exclusion: 2 oklob plants Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regain HP and MP as you explore. Message History You feel better. The death yak gores your ice beast! Your ice beast dies! Your ice beast disappears in a puff of smoke! The wall freezes the dire elephant! The dire elephant tramples you! * * * LOW HITPOINT WARNING * * * The dire elephant barely misses you. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. The wall freezes the dire elephant. The dire elephant tramples you but does no damage. The dire elephant trunk-slaps you but does no damage. The wall freezes the manticore! The manticore bites you but does no damage. The manticore claws you but does no damage. x2 Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the dire elephant. Lightning courses through the dire elephant! The dire elephant is almost dead. The wall freezes the death yak. The death yak gores you but does no damage. The wall freezes the manticore! The manticore bites you but does no damage. The manticore claws you but does no damage. x2 The wall freezes the dire elephant but does no damage. The dire elephant tramples you! * * * LOW HITPOINT WARNING * * * The dire elephant trunk-slaps you. * * * LOW HITPOINT WARNING * * * The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. Your ice beast hits the dire elephant but does no damage. You feel better. The wall freezes the death yak! The death yak gores you!! You die... #####.....P.. ##.......#...... # ##.....P. #....#.#...##... ##....... ##.........##... ##........ ##.....#.....#... ##......... #P...#.#.....##.. ###.......... ##..#####.....##.. #.P.........# #.Y.# ..#....P##.. #P.P..........##YY.#...########.. #.............##♣Y.....# ##. ......P....... ##H.###.# #. ...#...#....P #..... ##. ##..........### ##...... #.. ####........