greenredherring Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (11, 26, D:1) a +0 dagger (16, -10, D:1) a +0 dagger a +0 dagger a goblin skeleton (17, 26, D:1) a +0 scale mail (24, -28, D:1) a frilled lizard skeleton (31, -15, D:1) a +0 ring mail (38, -12, D:1) a +0 leather armour (41, 6, D:1) a +0 club (48, -24, D:1) a +0 dagger (48, -10, D:1) a +0 club a goblin skeleton (50, -9, D:1) a +0 whip 4 stones a kobold skeleton (54, 5, D:1) a +0 club 3 stones Level 2 of the Dungeon (5, -2, D:2) a +0 whip a kobold skeleton (11, -13, D:2) a +0 club a goblin corpse (skeletalised by now) (17, 1, D:2) a +0 dagger a hobgoblin skeleton (17, 2, D:2) a rat skeleton (21, -22, D:2) a +0 club an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) a bat corpse (skeletalised by now) (24, -19, D:2) a +0 hand axe (25, -17, D:2) a +0 rapier (47, -28, D:2) a +0 short sword (47, 0, D:2) a +0 ring mail (48, -14, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (48, -13, D:2) a jackal corpse (skeletalised by now) (48, 8, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 flail an orc corpse (0, 1, D:3) a +0 hand axe a +0 robe (0, 2, D:3) a +0 falchion (7, 20, D:3) a +0 ring mail (9, 11, D:3) a +0 dagger (11, 5, D:3) a +0 short sword a kobold corpse (12, 5, D:3) a +0 whip (28, 26, D:3) a +0 short sword (28, 27, D:3) a +0 club (34, 14, D:3) the +5 spear of the Hierophant {elec, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. Level 6 of the Dungeon (0, 0, D:6) a parchment of Confusing Touch