greenredherring Level 1 of the Dungeon (0, 14, D:1) 4 stones (8, 3, D:1) a bat skeleton (9, 27, D:1) a +0 spear of freezing a gnoll skeleton (13, 35, D:1) a rat skeleton (15, 24, D:1) a parchment of Maxwell's Portable Piledriver (18, 32, D:1) a +0 sling (32, -1, D:1) a quokka corpse (skeletalised by now) (32, 25, D:1) a +0 dagger a jackal skeleton a goblin skeleton (35, 22, D:1) a +0 dagger a goblin skeleton (40, 38, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (44, 51, D:1) a +0 morningstar (46, 9, D:1) a ball python skeleton (48, 1, D:1) a frilled lizard skeleton a ball python skeleton (48, 26, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, -8, D:2) a dart of disjunction (2, -3, D:2) a +0 dagger a goblin corpse (3, -11, D:2) a potion of curing (8, 5, D:2) a quokka corpse (10, 2, D:2) a rat corpse (28, -18, D:2) the +2 robe of the Vestibule of Hell {Bane +Inv rN++ Archmagi} Bane: It inflicts you with a random bane when you equip it. +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (33, -7, D:2) a rat corpse (skeletalised by now) (37, -7, D:2) a +0 club (41, -7, D:2) a +0 dagger