grijmCC Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 6, D:1) a +0 short sword (3, 14, D:1) a +0 club (7, 18, D:1) a +0 mace (10, 4, D:1) a +0 dagger (11, 31, D:1) a +0 club (15, 21, D:1) a +0 club (24, 28, D:1) a +0 dagger (25, 29, D:1) a +0 dagger (27, 2, D:1) a +0 ring mail (36, 5, D:1) 229 sling bullets (40, 15, D:1) a +0 club (46, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -24, D:2) a cursed +0 hand axe (9, -26, D:2) a +0 hand axe (11, -26, D:2) 70 poisoned needles (15, -35, D:2) a +0 leather armour (18, -13, D:2) a +0 dagger (26, 9, D:2) 179 arrows (26, 15, D:2) 114 bolts (37, 3, D:2) a +0 leather armour (44, -4, D:2) a +0 robe (45, -27, D:2) 132 bolts (54, -4, D:2) a +0 robe (55, -29, D:2) a +0 dagger (55, 0, D:2) a +0 whip (56, -29, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 club a hobgoblin skeleton (6, -6, D:3) a quokka skeleton (9, -25, D:3) the +7 whip of the Hills {slash, Fragile rC+ Dex+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+4). It protects you from cold. It will be destroyed if unequipped. (15, -8, D:3) a +0 hand axe a +0 leather armour (16, -32, D:3) a +0 club (22, -35, D:3) a +0 dagger a kobold corpse (skeletalised by now) (38, -27, D:3) 150 bolts (42, -12, D:3) a +0 club (44, -2, D:3) 117 bolts (45, -27, D:3) a +0 falchion (45, -13, D:3) a +0 club (46, -12, D:3) a +0 dagger (52, -32, D:3) a +0 hand axe a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a scroll of fear (3, 6, D:4) a scroll of noise (8, 3, D:4) a +0 club (16, 4, D:4) 122 bolts (16, 7, D:4) 8 gold pieces (16, 8, D:4) a ration