grn94 Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (6, -2, D:1) a +0 ring mail (12, -6, D:1) a +0 club (14, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (34, -5, D:1) a +1 whip of venom (44, 23, D:1) a +0 club (51, 30, D:1) a bat corpse (skeletalised by now) (53, 27, D:1) a +0 trident (60, 39, D:1) a stone (62, -7, D:1) a quokka skeleton Level 2 of the Dungeon (19, 33, D:2) a ball python corpse (skeletalised by now) (20, 31, D:2) a +0 kite shield (30, 12, D:2) a +0 club a goblin skeleton (31, 12, D:2) a +0 dagger (32, 12, D:2) a ball python corpse (skeletalised by now) (32, 14, D:2) a +0 whip (33, 26, D:2) an adder skeleton (45, 18, D:2) 5 stones (46, 31, D:2) a +0 flail (47, 15, D:2) a +2 spear of venom (52, 7, D:2) a +2 dagger of venom 2 stones a kobold skeleton (54, 2, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (54, 3, D:2) a jackal corpse (skeletalised by now) (54, 28, D:2) the +7 mace "Didijiw" {speed, rC- Dex+3} rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Level 3 of the Dungeon (0, 0, D:3) a scroll of noise (3, 2, D:3) a +0 flail a gnoll corpse