Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 11262376531701363666 56 gud4544 the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Mar 26, 2026. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (1436 turns). gud4544 the Conjurer (Draconian Conjurer) Turns: 1436, Time: 00:03:13 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 71% Magic: 0/6 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/7 levels left rFire . . . (100%) a - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 whip (weapon) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - 2 potions of berserk rage {unknown} Skills: + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations + Level 0.4 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Momentum Strike Conj/Tloc 24% 3d8 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 16% 1 Lesser Beckoning Tloc 8% N/A 19% 2 Frozen Ramparts Ice 4% 1d1 41% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll is lightly wounded. The gnoll hits you with a +0 flail. You encounter a gnoll. It is wielding a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You completely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. You hit the gnoll. You tail-slap the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the gnoll. Your tail-slap misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. Things that are here: a +0 club; a goblin corpse The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... ggg #.. .b ### ### #.. #)#####.# ##.#### #<. #)))))).# #.....# #.. #.#####.# ##.##.#####.. # #.# #..)........ #.# #..#.#####.. #j# #..#.# #.. ##@#####..#.# #.. #.........#.# ### #.......###.# #...........# #.......##### ######### You could see a gnoll. Vanquished Creatures Robin (D:2) An adder (D:2) A gnoll (D:2) An endoplasm (D:1) 6 hobgoblins A jackal (D:2) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 12 goblins 3 kobolds (D:1) 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gud4544 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 312 | D:1 | Reached XP level 2. HP: 13/20 MP: 1/5 1267 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1371 | D:2 | Learned a level 2 spell: Searing Ray 1374 | D:2 | Learned a level 2 spell: Momentum Strike 1389 | D:2 | Encountered Robin 1417 | D:2 | Killed Robin 1434 | D:2 | HP: 1/26 [gnoll/+0 club (5)] 1436 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_loops_ring D:2: layout_basic, uniq_robin Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.4 Dodging | 2 | 2.3 Spellcasting | | 2.5 Conjurations | | 4.3 Translocations | | 0.4 Action || total ---------------------------++------- Attack: Normal || 45 Melee: Whip || 44 Tailslap || 7 Unarmed || 1 Cast: Magic Dart || 36 Searing Ray || 3 Momentum Strike || 1 Armour: None || 45 Dodge: Dodged || 25