Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 15342256431760887423 84 gud4544 the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on Mar 29, 2026. Blown up by Ijyb (8 damage) ... with a mindburst bolt ... on level 3 of the Dungeon. The game lasted 00:04:23 (2495 turns). gud4544 the Conjurer (Draconian Conjurer) Turns: 2495, Time: 00:04:23 Health: 0/33 AC: 8 Str: 9 XL: 4 Next: 23% Magic: 0/8 EV: 11 Int: 21 God: Gold: 221 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) a - +2 pair of boots SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 221 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles b - 4 curare-tipped darts d - 10 poisoned darts Armour a - a +2 pair of boots (worn) Scrolls c - 6 scrolls of identify {unknown} d - 3 scrolls of enchant armour {unknown} e - a scroll of noise {unknown} h - a scroll of vulnerability {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} j - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth * Level 3.1 Spellcasting * Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 52% 2x1d6 4% 1 Sublimation of Blood Necr 3% N/A 21% 2 Sigil of Binding Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Anguish Hex/Necr 1% N/A 78% 4 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Ijyb screams, "Me wand stronger than you!" Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of mindburst (72% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) Ijyb screams, "Don't stand in way of progress!" Ijyb zaps a wand. You barely resist. The searing ray misses Ijyb. Ijyb zaps a wand. Your mind is blasted! The searing ray hits Ijyb! Ijyb is heavily wounded. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb zaps a wand. Your mind is blasted! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of mindburst (heavily wounded, 72% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb zaps a wand. Your mind is blasted! * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb! Ijyb is almost dead. Without enough magic to sustain it, your Searing Ray dissipates. Ijyb zaps a wand. You barely resist. Ijyb zaps a wand. Your mind is blasted! You die... Ijyb moans, "Good help so hard to find!" #.....'~~~+ .[. #.....#~~~#.... ####..##+##...# .. ##.........### ##.. #####...........##.... #....[............... #.###..............##.. #.###............#.... #...........@.g)..##... ...##.................. ... #.................. .. #.....##....#...... . #.......##....#...... ##......##...^....... .....<...##....#....). ###......##........... ...........##.#...... You could see Ijyb. Vanquished Creatures Natasha (D:3) An adder (D:2) An orc (D:3) 9 endoplasms 11 hobgoblins 2 jackals (D:1) 5 quokkas 3 ball pythons (D:1) 5 bats 3 frilled lizards 5 goblins 2 kobolds 2 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gud4544 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 120 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 931 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1389 | D:2 | Learned a level 2 spell: Searing Ray 2326 | D:3 | Encountered Natasha 2376 | D:3 | Killed Natasha 2377 | D:3 | Reached XP level 4. HP: 17/33 MP: 0/8 2481 | D:3 | Encountered Ijyb 2495 | D:3 | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_ring, chequers_serial_rivers_small_3 D:2: layout_basic, minmay_gold_behind_fungi D:3: minmay_thinvault, layout_rooms, corexii_leaking_fountain, minmay_liquid_box, uniq_natasha, uniq_ijyb, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | 3 | 3.1 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 46 | || 46 Melee: Unarmed | 35 | || 35 Tailslap | 5 | || 5 Club | 5 | || 5 Short sword | 6 | || 6 Cast: Magic Dart | 67 | || 67 Searing Ray | 8 | 3 || 11 Armour: None | 38 | || 38 Dodge: Dodged | 41 | || 41