Dungeon Crawl Stone Soup version 0.34-a0-1075-g5347199fb9 (webtiles) character file. Game seed: 5198226518805859805 36 gurumi2010 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 3, 2025. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (671 turns). gurumi2010 the Conjurer (Deep Elf Conjurer) Turns: 671, Time: 00:01:59 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 19% Magic: 1/10 EV: 11 Int: 24 God: Gold: 11 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of magic regeneration Scrolls c - a scroll of enchant armour {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of curing {unknown} j - a potion of attraction {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip of draining (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) An endoplasm comes into view. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There are monsters nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The endoplasm quivers. You stop channelling your searing ray. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. The gnoll completely misses you. You see here a +0 whip of draining. You hit the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. The gnoll hits you with a +0 flail. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll misses you. The gnoll hits you with a +0 flail! You die... ##. .....## ##..........# #...........# #........... #.#.#...#... #.##..)..# #.##jJ..# #.##@#†## #.##j..†# #<#...#...# #...#........# #...#...#.#### #.#####..... #.. .#.### ### ##.# # You could see 2 gnolls and an endoplasm. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) A hobgoblin (D:1) 5 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats A kobold (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gurumi2010 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 304 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 307 | D:1 | Learned a level 2 spell: Searing Ray 664 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 671 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_rooms, serial_bayou, serial_bayou_pond_d, serial_bayou_lagoon_a, serial_bayou_crossing, serial_bayou_pond_e, minmay_misc_feat_four_crosses D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 23 Searing Ray || 9 Armour: Robe || 13 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 696 | 689 | 7 | 65 | 502 | 2 | 348.0 | Dungeon | 696 | 689 | 7 | 65 | 502 | 2 | 348.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 668 daAuts D:2: 27 daAuts