gusrb771 Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 0, D:1) a quokka corpse (skeletalised by now) (5, -19, D:1) a +0 club (10, 1, D:1) a rat skeleton (13, -30, D:1) a quokka skeleton (21, -9, D:1) a rat corpse (skeletalised by now) (22, 7, D:1) a frilled lizard skeleton (29, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (35, -27, D:1) a +0 hand axe (38, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (49, 17, D:1) a +0 short sword (53, 11, D:1) a +0 scale mail (56, -40, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, -14, D:2) 6 stones (12, -34, D:2) a hobgoblin skeleton (16, -1, D:2) a rat skeleton (17, -2, D:2) an amulet of faith a +0 leather armour (17, -1, D:2) a +0 club a jackal skeleton a goblin skeleton (18, -16, D:2) a ball python skeleton (27, -14, D:2) a +0 dagger (27, -13, D:2) an adder skeleton (30, 7, D:2) a +0 pair of boots (33, -22, D:2) a +0 ring mail (35, -18, D:2) a +0 dagger (36, -18, D:2) a bat skeleton (37, -19, D:2) a +0 club a goblin skeleton (44, -4, D:2) a hobgoblin corpse (skeletalised by now) (45, -30, D:2) a rat skeleton (47, -11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (52, -18, D:2) a +0 club a kobold corpse (skeletalised by now) (54, -14, D:2) a quokka skeleton (70, -35, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 7, D:3) a +0 ring mail (2, 27, D:3) a frilled lizard corpse (skeletalised by now) (4, 26, D:3) a rat corpse (skeletalised by now) (6, 11, D:3) a bat corpse (skeletalised by now) (7, 19, D:3) a +0 helmet (8, 17, D:3) a stone (11, 25, D:3) a +0 dagger a kobold corpse (skeletalised by now) (15, 7, D:3) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (15, 27, D:3) a +0 flail (17, 18, D:3) a +0 dagger a goblin skeleton (20, 23, D:3) a stone (36, -6, D:3) an adder corpse (skeletalised by now) (37, 32, D:3) 3 stones (38, -10, D:3) a +0 leather armour (40, -1, D:3) a +0 ring mail (40, 20, D:3) 4 stones (45, 23, D:3) a +0 dagger a +0 sling a jackal corpse (skeletalised by now) (46, 19, D:3) a +0 dagger a goblin corpse (skeletalised by now) (46, 20, D:3) a +0 club a goblin corpse (skeletalised by now) (46, 21, D:3) a +0 club a +0 club a +0 animal skin a +0 helmet a +0 club a hobgoblin corpse (skeletalised by now) (46, 22, D:3) a +0 dagger a +0 club a +0 club a +0 club a +0 dagger a +0 club a jackal corpse (skeletalised by now) a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (8, 12, D:4) a +0 whip a +0 flail an orc skeleton (8, 13, D:4) a +0 club a +0 leather armour an orc skeleton (9, 11, D:4) a +0 dagger a +0 robe a +0 dagger of draining an orc skeleton (14, 32, D:4) an adder corpse (skeletalised by now) (18, 33, D:4) 8 stones (21, 26, D:4) a +0 pair of gloves (23, 1, D:4) a +4 whip a kobold corpse (skeletalised by now) (23, 27, D:4) a +0 club a +0 chain mail the goblin skeleton of Ijyb (24, 32, D:4) a +0 cloak (35, 21, D:4) a +0 club (51, -11, D:4) 6 poisoned darts (54, -20, D:4) a +0 short sword a +0 leather armour an adder skeleton (55, -19, D:4) a +0 short sword 2 stones a kobold skeleton Level 5 of the Dungeon (10, 22, D:5) a +0 hand axe an orc corpse (skeletalised by now) (10, 23, D:5) a +0 dagger a +0 robe (11, 22, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (11, 23, D:5) a +0 dagger a +0 robe (16, 20, D:5) a +0 leather armour (23, 11, D:5) a +0 club (32, -10, D:5) a +0 whip (32, 30, D:5) a water moccasin corpse (skeletalised by now) (50, -14, D:5) an adder skeleton (50, 14, D:5) 4 stones (52, 18, D:5) the +4 falchion of Utaheb {freeze, rCorr Dex+2 SInv} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (53, -4, D:5) a quill talisman (56, 0, D:5) a +0 scythe of venom a +0 robe (59, -3, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 robe (7, 15, D:6) a +0 dagger (8, 22, D:6) an adder corpse (skeletalised by now) (13, 20, D:6) a +0 club (19, -2, D:6) a +0 club a +0 leather armour (20, 0, D:6) a +0 dagger a +0 robe an orc skeleton (20, 1, D:6) a +0 trident a +0 chain mail an orc skeleton (21, -1, D:6) a +0 dagger a +0 robe an orc skeleton (21, 0, D:6) a +0 whip an orc skeleton (26, -17, D:6) a +0 whip (26, -16, D:6) a +3 spear of flaming a gnoll corpse (skeletalised by now) (26, -15, D:6) a +0 whip (32, -4, D:6) a +2 hand axe of electrocution an orc corpse (skeletalised by now) (33, -4, D:6) a +0 dagger a +0 robe a +0 short sword an orc corpse (skeletalised by now) (34, -4, D:6) a +0 hand axe an orc corpse (skeletalised by now) (34, 12, D:6) 2 stones (35, -4, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (41, 10, D:6) 2 stones (42, 19, D:6) a yak skeleton a yak skeleton (42, 20, D:6) a yak corpse (skeletalised by now) (44, 18, D:6) a bullfrog skeleton Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (7, 2, D:7) 4 stones (19, -2, D:7) a +0 robe (24, 27, D:7) a +0 war axe a +2 heavy mace (25, 29, D:7) a +0 war axe a +0 plate armour (36, 16, D:7) the +3 chain mail of Zin's Esteem {+Blink rElec rF+ Str-2} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Str-2: It affects your strength (-2). (38, 53, D:7) an iguana corpse (skeletalised by now) (47, 45, D:7) a bullfrog skeleton Level 8 of the Dungeon (0, 0, D:8) 2 large rocks (7, -4, D:8) a +0 ring mail (28, -9, D:8) a +0 rapier (33, -5, D:8) a +0 ring mail (41, -31, D:8) a +0 flail (46, -21, D:8) a +0 shortbow (51, -6, D:8) a +0 shortbow Level 9 of the Dungeon [Shop] Toshreoho's Firing Range a +0 triple crossbow (300 gold) 3 boomerangs (90 gold) 6 large rocks (135 gold) a throwing net (45 gold) a throwing net (45 gold) 3 boomerangs (90 gold) a +0 longbow (165 gold) (4, -33, D:9) the +7 morningstar of the Screaming Eel {antimagic, rElec rF+ Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). (5, 6, D:9) a +0 whip a +0 robe (5, 20, D:9) a +0 whip a curare-tipped dart (6, 4, D:9) a +0 club a curare-tipped dart (6, 13, D:9) 2 stones (6, 14, D:9) a +0 short sword 7 poisoned darts (7, 14, D:9) a +0 club a +0 leather armour (8, 6, D:9) a +0 whip a +0 robe a +0 giant club (8, 7, D:9) a +0 club a +0 leather armour (8, 8, D:9) a +0 giant club (10, 17, D:9) a +0 club a curare-tipped dart (12, -8, D:9) a +0 club (16, 15, D:9) a +0 short sword a +0 ring mail (16, 16, D:9) a +0 whip a +0 chain mail (17, 15, D:9) a +2 flail of holy wrath (18, 14, D:9) a +0 club a +0 robe (18, 15, D:9) a +0 dagger a +0 robe a +0 halberd (19, 1, D:9) a +0 spear of freezing a +0 robe a +2 halberd a +0 robe (19, 2, D:9) a +0 spear a +0 robe (19, 3, D:9) a +3 spear a +0 robe a +0 mace a +0 robe (19, 15, D:9) a +0 broad axe a +0 chain mail (19, 20, D:9) a +0 dagger (20, -21, D:9) a +0 robe (20, -3, D:9) a +0 whip (20, 5, D:9) a +0 whip a +0 spear a +0 quarterstaff a +0 robe (20, 14, D:9) a +0 flail (20, 15, D:9) a +4 halberd (20, 20, D:9) a +0 club (21, -29, D:9) a staff of alchemy (21, 16, D:9) a +2 flail of protection (21, 17, D:9) a +0 halberd (21, 18, D:9) a +0 flail (21, 19, D:9) a +0 flail a +0 club a +0 robe (21, 20, D:9) a +0 flail (23, -36, D:9) a +0 ring mail (29, -11, D:9) a +0 short sword (32, 20, D:9) 5 stones (33, 14, D:9) a +0 scale mail (36, 7, D:9) a +0 club (43, -23, D:9) a throwing net (43, -22, D:9) a stone (43, -21, D:9) a stone a stone a stone (43, -7, D:9) a +0 plate armour (44, -22, D:9) a stone (44, -21, D:9) a boomerang (45, -23, D:9) a stone (45, -21, D:9) a stone (46, -22, D:9) a boomerang (47, -23, D:9) a stone (47, -22, D:9) a boomerang (47, -21, D:9) a stone (48, -33, D:9) a +0 giant club a +0 giant club (48, -28, D:9) a +0 ring mail (58, -17, D:9) a +0 hand axe a +0 chain mail (58, 19, D:9) a +0 dagger a +0 robe (58, 20, D:9) a +0 mace (58, 21, D:9) a +0 hand axe (59, -18, D:9) a +0 dagger a +0 robe (59, 19, D:9) a +0 club (59, 20, D:9) a +0 mace 3 boomerangs a +0 chain mail (60, -17, D:9) a +0 hand axe a +0 mace a +0 scale mail a +0 club Level 10 of the Dungeon (0, 0, D:10) a +0 war axe a +0 orcbow a +0 plate armour (0, 8, D:10) a +0 hand axe (3, 0, D:10) a +0 dagger a +0 robe (3, 1, D:10) a +0 whip (4, 1, D:10) a +0 short sword (6, 19, D:10) a +0 dagger (12, 16, D:10) a +0 spear (26, 23, D:10) a +0 robe (29, 14, D:10) an inkwell talisman (29, 40, D:10) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). (32, -6, D:10) a +0 orcbow (33, 17, D:10) a +0 dagger a +0 scale mail (43, -4, D:10) a +0 scale mail (45, 21, D:10) a +0 robe (53, -7, D:10) a +0 club (53, -6, D:10) a +0 scimitar a +0 chain mail (55, -5, D:10) a +0 mace (57, 31, D:10) a +0 arbalest the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 8 gold pieces (2, -1, Lair:1) a wand of flame (12)