gusrb771 Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 2, D:1) a +0 leather armour (2, 16, D:1) a +0 club (2, 17, D:1) an inkwell talisman (3, 16, D:1) a +0 robe (4, -10, D:1) a +0 dagger a goblin skeleton (4, 17, D:1) 5 poisoned darts (5, -10, D:1) a +0 dagger a goblin skeleton (5, -3, D:1) a +0 dagger a goblin skeleton (5, 10, D:1) a quokka skeleton (16, 21, D:1) a frilled lizard corpse (skeletalised by now) (18, 17, D:1) a +0 hand axe (29, -2, D:1) 5 large rocks (29, 30, D:1) a +0 short sword 3 stones a kobold skeleton (36, 45, D:1) a hobgoblin corpse (skeletalised by now) (47, 31, D:1) a hobgoblin corpse (skeletalised by now) (49, 29, D:1) a quill talisman (51, 4, D:1) a +0 club (53, 34, D:1) a hobgoblin corpse (skeletalised by now) (54, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (55, -7, D:1) a +0 dagger (57, -15, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (5, -33, D:2) a +0 whip (12, -57, D:2) a hobgoblin corpse (skeletalised by now) (14, -15, D:2) a +0 club (28, 2, D:2) a +0 mace (30, -29, D:2) a spore talisman (31, 3, D:2) a +0 robe (32, -24, D:2) a rat corpse (skeletalised by now) (41, -23, D:2) a bat corpse (skeletalised by now) (43, -44, D:2) a ball python skeleton (43, -40, D:2) a +1 short sword of protection 2 stones a kobold skeleton (46, -42, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the earth staff "Cuotet" {^Fragile Int+2 Dex+2 Earth} (3480 gold) [staff of earth] ^Fragile: It will be destroyed if unequipped. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. the +8 spear "Dairulin" {elec, *Slow Str+3 Int+4} (6360 gold) *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 robe "Dearat" {Harm Fly Regen+ Dex-5 Slay-3} (1090 gold) Harm: It increases damage dealt and taken. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Dex-5: It affects your dexterity (-5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. the +2 ring mail of Nitwur {rElec Regen+} (2800 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +3 helmet of Vanity {-Tele Rampage Dex+6} (3210 gold) -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the ring "Qinuv" {MP+9 Int+4 Dex-4 Slay+4 SInv} (6610 gold) [ring of slaying] MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. the +0 helmet of Fun {-Tele Int+6} (1710 gold) -Tele: It prevents most forms of teleportation. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the ring of Mameor {rC+ rN+} (3620 gold) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. a +2 war axe of electrocution (2070 gold) the ring "Lutecris" {rElec rF- Will+ Wiz Dex+5} (5310 gold) [ring of wizardry] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Dex+5: It affects your dexterity (+5). the ring "Jooxum Ihiqa" {AC+4 Str-3 Int+5 Dex+4} (5560 gold) [ring of protection] AC+4: It affects your AC (+4). Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). the +5 sling of Gin and Tonic {freeze, rC+ Int+3} (4800 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +6 dagger of the Philosopher {distort, rPois Int+8 Dex-4} (5460 gold) rPois: It protects you from poison. Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +8 hand axe of Imminent Death {sunder, rF+} (5700 gold) rF+: It protects you from fire. It cannot be enchanted further. the dragon-coil talisman "Zoggoqyqir" {Str+2} (7800 gold) [dragon-coil talisman] Str+2: It affects your strength (+2). the +1 robe "Miptapaq" {+Blink Fly} (2200 gold) +Blink: It lets you blink. Fly: It grants you flight. It cannot be enchanted further. the lupine talisman "Kyejeon" {*Silence rC+ Str+4 Stlth+} (5700 gold) [lupine talisman] *Silence: It may silence you when you take damage. rC+: It protects you from cold. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. the amulet of Qideu {Spirit Int+2} (4120 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+2: It affects your intelligence (+2). the +2 dagger "Uppuc" {holy, Dex+3} (2690 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +3 leather armour of the Harp {Str+4 Stlth+} (3520 gold) Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (2, 8, D:3) a +0 club a +0 leather armour a wand of light (12) a hobgoblin corpse the goblin corpse of Ijyb (15, 16, D:3) a +0 club a goblin skeleton (16, -4, D:3) a +0 dagger