gusrb771 Level 1 of the Dungeon (1, 11, D:1) a +0 dagger (3, -1, D:1) a +0 short sword a stone (7, -7, D:1) a +0 robe (8, -7, D:1) a +0 club a kobold corpse (skeletalised by now) (9, 23, D:1) a +0 spear (10, -8, D:1) a jackal corpse (skeletalised by now) (11, -8, D:1) a jackal corpse (skeletalised by now) (11, -6, D:1) a jackal corpse (skeletalised by now) (16, 14, D:1) a rat skeleton (16, 27, D:1) a frilled lizard skeleton (30, 10, D:1) a rat skeleton (31, 24, D:1) 4 poisoned darts (38, 27, D:1) a +0 whip 4 stones (42, -5, D:1) 3 poisoned darts (46, -7, D:1) a +0 dagger (46, 21, D:1) a ball python skeleton (46, 22, D:1) a +0 short sword (47, 22, D:1) a bat skeleton (52, -5, D:1) a +0 whip of flaming (55, -7, D:1) a +0 hand axe (56, 1, D:1) a +0 dagger (56, 3, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Vouff's Antique Weapon Emporium a +0 lajatang (495 gold) a +2 falchion of electrocution (643 gold) a +0 hand axe (99 gold) a +0 mace of holy wrath (244 gold) a +0 hand axe (99 gold) the +11 trident "Qiekadd" {chaos, rC+ Dex+4} (2762 gold) rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. a +0 trident (115 gold) the +10 short sword of the Elven Halls {flame, ^Contam rN+++ rCorr SInv} (2890 gold) ^Contam: It causes magical contamination when unequipped. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. a +0 sling (49 gold) (10, 20, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (12, 18, D:2) a frilled lizard skeleton (16, 42, D:2) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (16, 43, D:2) a +0 dagger a kobold corpse (skeletalised by now) (28, 2, D:2) a frilled lizard skeleton (33, 36, D:2) a frilled lizard skeleton (34, 23, D:2) a +0 mace (34, 29, D:2) a +0 whip (40, -1, D:2) a +0 dagger (40, 17, D:2) a +0 leather armour (47, 41, D:2) a +0 club a goblin corpse (skeletalised by now) (53, 36, D:2) a +0 robe (54, -3, D:2) a +0 leather armour (55, 32, D:2) a +0 mace (59, 50, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, 7, D:3) a +0 sling a +0 sling a rat skeleton a goblin skeleton (9, 7, D:3) a bat skeleton (13, 30, D:3) a +0 giant club an adder corpse (skeletalised by now) (19, 10, D:3) a +0 dagger (23, -3, D:3) a ball python corpse (skeletalised by now) (26, 26, D:3) a rat corpse (skeletalised by now) (32, -6, D:3) a +0 dagger (40, 43, D:3) a +0 hand axe (44, 2, D:3) a quokka corpse (skeletalised by now) (44, 39, D:3) a hobgoblin skeleton (47, 38, D:3) a +0 scale mail (50, 8, D:3) a +0 scale mail a +0 flail an adder skeleton (51, 35, D:3) a +0 short sword (56, 23, D:3) a +0 dagger (58, 6, D:3) a +0 hammer