gusrb771 Level 1 of the Dungeon [Shop] Nane's Antique Weapon Shop a +5 short sword of venom (673 gold) the +10 morningstar "Tafrixon" {drain, Fly} (1537 gold) Fly: It grants you flight. It cannot be enchanted further. a +0 club (11 gold) a +0 club (11 gold) a +1 great mace of protection (418 gold) a +0 flail (77 gold) a +0 club (11 gold) (0, 0, D:1) a +0 dagger a +0 whip a kobold skeleton a frilled lizard skeleton (1, -45, D:1) a frilled lizard corpse (skeletalised by now) (1, -1, D:1) a hobgoblin skeleton (4, -18, D:1) 5 stones (5, -33, D:1) a bat corpse (skeletalised by now) (5, -32, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -23, D:1) a +0 mace (18, -1, D:1) 5 stones a +0 whip a kobold skeleton (20, -4, D:1) a +0 sling (25, -14, D:1) a +0 mace (27, -12, D:1) a +0 long sword (28, 0, D:1) a +0 dagger (29, -15, D:1) a parchment of Sublimation of Blood (30, -13, D:1) a rat skeleton (30, -12, D:1) a +0 whip a ball python skeleton a kobold skeleton (30, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (35, -41, D:1) a +0 dagger 5 stones a +0 ring mail a kobold corpse (skeletalised by now) (39, -41, D:1) a +0 dagger (39, -39, D:1) a +0 club a goblin corpse (skeletalised by now) (39, -38, D:1) a ball python corpse (skeletalised by now) (39, -17, D:1) a jackal skeleton a jackal skeleton (39, 8, D:1) a bat corpse (skeletalised by now) (39, 9, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (42, -34, D:1) a +0 scale mail (51, -45, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (2, 6, D:2) a ball python corpse (skeletalised by now) (4, 20, D:2) a +0 whip (9, -1, D:2) a hobgoblin skeleton (9, 23, D:2) a +0 dagger (13, 8, D:2) a +0 club a goblin skeleton (16, -5, D:2) a +0 spear (17, 0, D:2) a spore talisman (18, -5, D:2) a +0 dagger (25, 17, D:2) a +0 dagger a stone (26, 3, D:2) a +0 club (33, 12, D:2) a +0 leather armour (36, -4, D:2) a hobgoblin skeleton (37, 15, D:2) a +0 hand axe (41, 11, D:2) a quill talisman (42, 22, D:2) a jackal corpse (skeletalised by now) (43, 22, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (48, 6, D:2) a +0 short sword Level 3 of the Dungeon (0, 3, D:3) a +0 dagger a goblin skeleton (6, -21, D:3) a +0 chain mail (12, 0, D:3) a frilled lizard skeleton (14, -21, D:3) a ball python corpse (skeletalised by now) (14, -14, D:3) a hobgoblin skeleton (15, -13, D:3) a rat skeleton (37, -12, D:3) a hobgoblin skeleton (38, -17, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Tugier's Weapon Emporium a +0 quarterstaff (65 gold) a +0 morningstar (78 gold) a +0 dagger (26 gold) a +0 double sword (351 gold) 5 atropa-tipped darts (58 gold) 6 atropa-tipped darts (70 gold) a +2 glaive of venom (312 gold) a +0 falchion (39 gold) a +0 dagger of venom (57 gold) [Shop] Anu Anu's Antique Weapon Emporium a +2 antimagic orcbow (744 gold) a +0 sling (46 gold) a +2 falchion of holy wrath (539 gold) a +0 rapier (170 gold) a +0 rapier (170 gold) a +0 whip (77 gold) the +1 spear of Liur {pain, *Rage rF+ Dex+2} (886 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 dagger (62 gold) a +0 halberd (124 gold) [Shop] Ofeus's General Store a +2 war axe of venom (178 gold) a +0 short sword (33 gold) a lightning rod (4/4) (440 gold) a parchment of Apportation (44 gold) a potion of enlightenment (55 gold) a parchment of Orb of Destruction (360 gold) a +4 ring mail of fire resistance (341 gold) a box of beasts (440 gold) (4, 21, D:4) a quokka corpse (skeletalised by now) (5, 10, D:4) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (5, 37, D:4) a +0 short sword 2 stones (7, 12, D:4) a +0 robe (8, 7, D:4) a +0 ring mail (8, 19, D:4) the +3 ring mail of Articulation {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (10, 31, D:4) a bullfrog skeleton (15, 16, D:4) a ball python skeleton (19, 13, D:4) a +0 club (20, 43, D:4) a +2 pair of boots (26, 25, D:4) a +0 cloak (30, 31, D:4) a hobgoblin skeleton (32, 10, D:4) a +0 whip of flaming (33, 11, D:4) a ball python corpse (skeletalised by now) (34, 29, D:4) a +0 halberd a gnoll skeleton (34, 30, D:4) a +0 club a +0 whip a +0 halberd a gnoll skeleton a gnoll skeleton (37, 35, D:4) a ball python skeleton (38, 15, D:4) a +0 scale mail (46, 25, D:4) a +0 giant spiked club a +0 hand axe an ogre skeleton (47, 24, D:4) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (47, 25, D:4) a +0 scale mail a +0 club (49, 24, D:4) a black bear corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Xaxkoz's Elemental Accessories a +2 scimitar of flaming (296 gold) a ring of protection from cold (325 gold) a staff of air (unknown) (325 gold) the Omnibus of Oromancy (722 gold) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (6, 7, D:5) a +0 whip (17, -2, D:5) a +0 hand axe an orc skeleton (18, -3, D:5) a +0 ring mail a +0 war axe (18, -1, D:5) a +0 robe a +0 dagger a +0 ring mail a +1 dagger of draining an orc skeleton (19, -2, D:5) a +0 leather armour a +0 flail an orc skeleton (22, 7, D:5) a howler monkey skeleton (25, 17, D:5) a +0 short sword (26, 13, D:5) a +0 giant club an ogre skeleton (34, 1, D:5) a +0 whip (35, 0, D:5) a +0 shortbow a centaur skeleton (49, 19, D:5) a spore talisman Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Fefraja" {Fly rElec rC+ Int+4 Dex-3} (4060 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). the +7 hand axe of Skirmishing {flame, rF- Str+4} (4880 gold) rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). It cannot be enchanted further. the +2 robe of the Tarantula {-Tele rF+ Str+2 Archmagi} (3610 gold) -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Str+2: It affects your strength (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a +3 devious rapier (2250 gold) the alchemy staff "Fogyckofu" {rElec rPois Dex+3 Alch} (4530 gold) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. the amulet of Faahaus {Harm Fly Regen+ Str-4 Int+6} (4330 gold) [amulet of regeneration] Harm: It increases damage dealt and taken. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). the earth staff of the Shimmering Sybil {*Corrode Dex-3 Tloc Ice Earth} (3130 gold) [staff of earth] *Corrode: It may corrode you when you take damage. Dex-3: It affects your dexterity (-3). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. the spider talisman "Xiral" {Int+3} (3530 gold) [spider talisman] Int+3: It affects your intelligence (+3). the ring "Duqiwil" {rPois rF+ Dex-5 Slay+3} (3830 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Dex-5: It affects your dexterity (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +6 ring mail of Eckaniw {Rampage rElec rN+++ Will-} (6480 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. It cannot be enchanted further. the +3 leather armour of Okawaru's Displeasure {rPois Int+3} (3450 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the necromancy staff of Yregic {rN+ Dex-3 SInv Necro Tloc Alch} (4110 gold) [staff of necromancy] rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. the +1 whip of Vengeance {spect, rPois rC+ Int+3 Stlth+} (3850 gold) rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the lupine talisman of Kathenotheism {rPois Will- Str-2 Int+5} (4350 gold) [lupine talisman] rPois: It protects you from poison. Will-: It decreases your willpower. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). the +6 dagger of Precise Incision {freeze, Str+2 Dex+3 Stlth+} (5390 gold) Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 sling "Jenuoggous" {elec, rElec rCorr Dex+4 Stlth-} (7030 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. the amulet "Tojauh" {Chemistry rPois} (4120 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. the +1 ring mail of Morality {rPois Stlth+} (2300 gold) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 dagger "Zuqofig" {protect, ^Drain rCorr Str+2 Stlth+} (4140 gold) ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 ring mail of an ossuary {+Blink} (3300 gold) +Blink: It lets you blink. It cannot be enchanted further. (0, 0, D:6) a +0 giant spiked club (1, -35, D:6) a +0 dagger a +0 robe a +0 short sword a +0 leather armour the elf skeleton of Dowan (3, -35, D:6) a +0 scale mail (7, -14, D:6) a hound skeleton (40, -13, D:6) a hound skeleton (43, 5, D:6) a +0 giant club (45, -25, D:6) a howler monkey corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +4 shortbow of electrocution (1, 46, D:7) a +0 hand axe (2, 14, D:7) a +0 flail a +0 chain mail (3, 36, D:7) a +0 chain mail (13, 3, D:7) a +0 ring mail (14, 5, D:7) a +0 mace (15, 13, D:7) a +0 quarterstaff (17, 17, D:7) a +0 dagger a +0 ring mail (17, 18, D:7) a +0 club a +0 leather armour a +0 club (19, 43, D:7) a +0 whip (20, 14, D:7) a +0 giant club (21, 6, D:7) a +0 sling (21, 21, D:7) a +2 pair of gloves (25, 16, D:7) a +0 hand axe a +0 ring mail (28, 14, D:7) a +0 quarterstaff (33, 11, D:7) a +0 leather armour (42, 22, D:7) a +0 dagger (44, 43, D:7) a +0 sling Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (4, -2, D:8) a +0 club (4, 22, D:8) a +0 scale mail (5, -2, D:8) a +0 war axe a +0 chain mail (6, -2, D:8) a +0 dagger a +0 robe a +4 dagger a +0 robe (7, -15, D:8) a +0 sling (7, 0, D:8) a parchment of Alistair's Walking Alembic (29, 28, D:8) a +0 short sword a +0 robe (30, 25, D:8) 6 gold pieces (31, 21, D:8) an amulet of wildshape (33, -10, D:8) a +0 long sword a +0 ring mail (33, -8, D:8) a +0 long sword a +0 ring mail (36, -8, D:8) a +0 robe (39, -6, D:8) a +0 scale mail the Ecumenical Temple