gusrb771 Level 1 of the Dungeon (2, 35, D:1) a hobgoblin corpse (skeletalised by now) (8, 34, D:1) a ball python skeleton (9, 33, D:1) a +0 war axe (20, 1, D:1) a +0 dagger a stone (20, 8, D:1) a +0 mace (21, 28, D:1) a rat corpse (skeletalised by now) (23, 14, D:1) a +0 club (24, -7, D:1) a bat corpse (skeletalised by now) (24, 14, D:1) a +0 quarterstaff (24, 15, D:1) a +0 dagger (24, 23, D:1) a quokka corpse (skeletalised by now) (27, -8, D:1) a rat corpse (skeletalised by now) (34, 29, D:1) a +0 dagger a kobold skeleton (34, 30, D:1) a frilled lizard skeleton (38, 26, D:1) a ball python corpse (skeletalised by now) (41, 40, D:1) a bat corpse (skeletalised by now) (57, 25, D:1) a +1 dagger of protection Level 2 of the Dungeon [Shop] Xuceupil's Antique Weapon Emporium the +10 hand axe of the Lonely Brambles {venom, rPois Will+} (1548 gold) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. a +0 falchion of freezing (162 gold) a +0 morningstar (132 gold) a +0 whip (55 gold) the +0 glaive of Drought {holy, Dex+2} (642 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 morningstar of draining (281 gold) a +0 rapier (121 gold) a +0 mace (66 gold) a +0 sling (33 gold) a +0 short sword (66 gold) (0, 0, D:2) a +0 leather armour (7, -22, D:2) a bat skeleton (7, 1, D:2) an adder skeleton (8, -22, D:2) a bat skeleton (9, 3, D:2) a rat skeleton (21, -13, D:2) a +0 ring mail (23, -14, D:2) a +0 club (27, -10, D:2) a ball python skeleton (29, -21, D:2) a +0 dagger (29, -3, D:2) a quokka corpse (skeletalised by now) (31, -18, D:2) a +0 hand axe (32, 9, D:2) a +0 dagger a goblin skeleton (42, -20, D:2) a +0 club a goblin skeleton (42, -11, D:2) a quokka corpse (skeletalised by now) (49, 1, D:2) a +0 bardiche (53, -16, D:2) a +0 spear Level 3 of the Dungeon [Shop] Rahan's Antique Weapon Emporium a +0 flail (91 gold) a +0 flail (91 gold) a +0 sling (39 gold) a +0 flail (91 gold) the +9 trident of the Scavenger {flame, *Rage rElec rF- Int+8} (1898 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+8: It affects your intelligence (+8). It cannot be enchanted further. a +0 flail (91 gold) (0, 0, D:3) a frilled lizard corpse (3, -2, D:3) a +0 buckler (5, -13, D:3) a rat skeleton (5, -12, D:3) a bat skeleton (5, -8, D:3) a +0 hand axe (5, -2, D:3) a +0 dagger (6, -12, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (9, -20, D:3) the +1 robe "Mushreo" {Str+4 Slay+3} Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (11, -13, D:3) a +0 whip (11, -8, D:3) a +0 hand axe (11, -2, D:3) a +0 hand axe (16, -4, D:3) a ball python skeleton (16, -3, D:3) a +0 short sword 4 stones (18, -2, D:3) a +0 dagger (21, -16, D:3) a +0 ring mail (21, -14, D:3) a +0 whip a stone (27, -18, D:3) a frilled lizard corpse (skeletalised by now) (39, -17, D:3) a bat corpse (skeletalised by now) (43, 5, D:3) a +0 dagger a stone (46, 12, D:3) a hobgoblin corpse (skeletalised by now) (46, 13, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a dart slug corpse