Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1991-g43051b6e75 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 623741197579810383, deterministic pregen: 1 Command line: /usr/games/crawl-git-43051b6e75 -name gyunss -rc /dgldir/rcfiles/crawl-git/gyunss.rc -macro /dgldir/rcfiles/crawl-git/gyunss.macro -morgue /dgldir/morgue/gyunss/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/gyunss:2026-01-12.05:04:59.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-43051b6e75(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x606c3e77539e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-43051b6e75(_Z13do_crash_dumpv+0x43a) [0x606c3e7835da]: do_crash_dump() /usr/games/crawl-git-43051b6e75(_Z20crash_signal_handleri+0x1fa) [0x606c3e77587a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7ba76c91a330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7ba76c973b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7ba76c91a27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7ba76c8fd8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7ba76c8fe7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7ba76c97dff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x7ba76c98038c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7ba76c982dae]: /usr/games/crawl-git-43051b6e75(+0x4d36ee) [0x606c3e7576ee]: /usr/games/crawl-git-43051b6e75(+0xcd1049) [0x606c3ef55049]: /usr/games/crawl-git-43051b6e75(+0xcd794f) [0x606c3ef5b94f]: /usr/games/crawl-git-43051b6e75(+0xcd07a6) [0x606c3ef547a6]: /usr/games/crawl-git-43051b6e75(+0xcd64b6) [0x606c3ef5a4b6]: /usr/games/crawl-git-43051b6e75(_ZN4CLua5closeEv+0xbe) [0x606c3e75c59e]: CLua::close() /usr/games/crawl-git-43051b6e75(+0x2f2c68) [0x606c3e576c68]: /usr/games/crawl-git-43051b6e75(+0x2f5c40) [0x606c3e579c40]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7ba76c8ff1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7ba76c8ff28b]: /usr/games/crawl-git-43051b6e75(_start+0x25) [0x606c3e6a7f45]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ba76c9e57a7 in __GI___wait4 (pid=3520191, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007ba76c9e57a7 in __GI___wait4 (pid=3520191, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000606c3e775a4c in call_gdb (file=0x7ba76cad94e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3479115\000\000\000\000\000" #2 0x0000606c3e7835f8 in do_crash_dump () at dbg-asrt.cc:673 t = 1768194722 dir = "/dgldir/morgue/gyunss/" name = "/dgldir/morgue/gyunss/crash-gyunss-20260112-051202.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7ba76cad94e0 <_IO_2_1_stderr_> #3 0x0000606c3e77587a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007ba76c91a27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007ba76c8fd8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {106018057668032, 140729548128368, 135959011667374, 140729548128384, 106018057668056, 106018053348864, 0, 106018053349480, 106018028979668, 106018053349480, 106018060550800, 0, 106018053348864, 106018060551152, 106018028981616, 65535}}, sa_flags = -1274054912, sa_restorer = 0xffff00000000} #10 0x00007ba76c8fe7b6 in __libc_message_impl (fmt=fmt@entry=0x7ba76caa38d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffe26b9c200, reg_save_area = 0x7ffe26b9c190}} fd = 2 iov = {{iov_base = 0x7ba76caa1672, iov_len = 23}, {iov_base = 0x7ba76caa38d9, iov_len = 1}, {iov_base = 0x606c3ef52920 , iov_len = 0}, {iov_base = 0x0, iov_len = 16}, {iov_base = 0x21f07f94b6d08095, iov_len = 0}, {iov_base = 0x606c4068e0c8, iov_len = 106018053349480}, {iov_base = 0x7ba76d12b000 <_rtld_global>, iov_len = 16000219544741249173}} iovcnt = total = cp = #11 0x00007ba76c97dff5 in malloc_printerr (str=str@entry=0x7ba76caa1672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007ba76c98038c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x00007ba76c982dae in __GI___libc_free (mem=0x606c40aea2b0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x606c40aea2a0 err = 0 #14 0x0000606c3e7576ee in _clua_allocator (ud=, ptr=, osize=, nsize=) at clua.cc:1149 cl = #15 0x0000606c3ef55049 in luaM_free_ () No symbol table info available. #16 0x0000606c3ef5b94f in luaH_free () No symbol table info available. #17 0x0000606c3ef547a6 in luaC_freeallobjects () No symbol table info available. #18 0x0000606c3ef5a4b6 in close_state () No symbol table info available. #19 0x0000606c3e75c59e in CLua::close (this=0x606c3f6210a0 ) at clua.cc:84 slisteners = #20 0x0000606c3e576c68 in _reset_game () at main.cc:354 No locals. #21 0x0000606c3e579c40 in _launch_game_loop () at main.cc:403 ge = @0x606c40d89970: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffe26ba7658) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-43051b6e75/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-43051b6e75/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-43051b6e75/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Found a scroll labelled OTUENAKLIU. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled OTUENAKLIU As you read the scroll labelled OTUENAKLIU, it dissolves into smoke. It was a scroll of fog. You open the door. Found a scroll labelled JUOJELL QEADOMM. There is an open door here. You encounter a goblin. You see here a scroll labelled JUOJELL QEADOMM. c - a scroll labelled JUOJELL QEADOMM The goblin shouts! As you read the scroll labelled JUOJELL QEADOMM, it crumbles to dust. You assume a fearsome visage. The goblin looks frightened! It was a scroll of fear. Found a runed flail. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. The goblin almost stumbles in trying to escape. You see here a +3 flail of venom. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +3 flail of venom. c - a +3 flail of venom The goblin seems to regain its courage. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You miss the goblin. The goblin closely misses you. You hit the goblin. The goblin is severely wounded. You closely miss the goblin. The goblin is severely wounded. The goblin closely misses you. You completely miss the goblin. The goblin is severely wounded. The goblin hits you but does no damage. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You closely miss the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You see here a goblin corpse. To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. There are no items here. Okay, then. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You open the door. You encounter a rat and 2 jackals. The jackal barks! x2; You hear a bark! x2 The jackal stops to sniff the ground. The rat leaves your sight. You encounter a jackal. The jackal barks! The rat squeaks loudly. You encounter a hobgoblin. The hobgoblin shouts! There is an open door here. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. You hit the jackal. You kill the jackal! You hit the rat. The rat is heavily wounded. You encounter a jackal. The rat bites you. You barely miss the rat. The jackal barks! You encounter a rat. The rat bites you. You hit the rat. The rat is heavily wounded. The rat squeaks loudly. The rat closely misses you. You completely miss the rat. The rat is heavily wounded. The rat bites you. You hit the rat. You kill the rat! The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. You hit the jackal. You kill the jackal! You miss the jackal. The jackal bites you but does no damage. The jackal misses you. You barely miss the jackal. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! You hit the rat. You kill the rat! You closely miss the jackal. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal completely misses you. You hit the jackal. You kill the jackal! You have reached level 2! You hit the hobgoblin. You kill the hobgoblin! There is an open door, spattered with blood here. Things that are here: a hobgoblin corpse; a rat corpse There is an open door, spattered with blood here. Things that are here: a hobgoblin corpse; a rat corpse There are no objects that can be picked up here. a hobgoblin corpse; a rat corpse Found two stone staircases leading down. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. HP restored. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. You hear a click... Luckily, nothing happens. There is a pressure plate here. Found a blue potion. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a blue potion It was a potion of curing. You feel better. You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shouts! The goblin throws a stone. The stone completely misses you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin hits you with a +0 dagger. You closely miss the goblin. You hit the goblin. You kill the goblin! Items here: ( )) †. There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. d - a +0 dagger; e - a +0 sling; f - 30 stones You open the door. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You see here a goblin corpse. There is an open door here. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. g - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You open the door. Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. You can evoke a wand with [V]. Your +3 flail of venom begins to drip with poison! c - a +3 flail of venom (weapon) Okay, then. You aren't carrying any potions. Okay, then. Okay, then. You aren't carrying any scrolls. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Unknown command. You can evoke a wand with [V]. Offhand : (nothing) Armour : a - a +0 robe Helmet : (nothing) Gloves : (nothing) Boots : b - a +0 pair of boots Cloak : g - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} Offhand : (nothing) Armour : a - a +0 robe Helmet : (nothing) Gloves : (nothing) Boots : b - a +0 pair of boots Cloak : g - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} Offhand : (nothing) Armour : a - a +0 robe Helmet : (nothing) Gloves : (nothing) Boots : b - a +0 pair of boots Cloak : g - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} Offhand : (nothing) Armour : a - a +0 robe Helmet : (nothing) Gloves : (nothing) Boots : b - a +0 pair of boots Cloak : g - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} You open the door. You encounter a gnoll. It is wielding a +0 spear. The gnoll shouts! There is an open door here. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame misses the gnoll. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You sock the gnoll! You kill the gnoll! You see here a +0 spear. h - a +0 spear Found a wand of digging (15). A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) Aiming: Dig Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Found a square blue amulet. Jewellery is put on with [e]. i - an amulet of faith You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. i - an amulet of faith (worn) You open the door. Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. Okay, then. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. Autopickup disabled for amulets of faith. You start removing your amulet. You continue removing your amulet of faith. x5 You finish removing your amulet of faith. You drop an amulet of faith. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Loefuess's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Loefuess's General Store here. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Loefuess's General Store here. c - a potion of curing Thank you for shopping at Loefuess's General Store! Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 221 gold pieces (gained 220). Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You enter the shallow water. Moving in this stuff is going to be slow. Search for what [? for help]? shop Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Loefuess's General Store here. w - a scroll of enchant weapon; w - a potion of heal wounds Thank you for shopping at Loefuess's General Store! Okay, then. Okay, then. As you read the scroll of enchant weapon, it crumbles to dust. Your +3 flail of venom glows red for a moment. Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. As you open the door, it creaks loudly! You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! x2; The ufetubus shouts! The gnoll shouts! x3 Found two exits from the tutorial. You hit the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll closely misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. The gnoll's sight is seared by the starlight! The gnoll misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You sock the gnoll! You kill the gnoll! The ufetubus hits you. The ufetubus closely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Upon gaining levels 3, 9, 15, etc., you get to choose an attribute to raise: strength, intelligence, or dexterity. Strength makes heavy armour less cumbersome and slightly increases most weapons' damage. Intelligence makes your spells more reliable and powerful. Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons. Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 You sock the ufetubus! You kill the ufetubus! The orc completely misses you. You sock the orc! You kill the orc! You hit the orc. The orc is poisoned. The orc is almost dead. The orc misses you. The orc is temporarily struck blind! The orc misses you. You barely miss the orc. The orc is almost dead. The orc barely misses you. You hit the orc. You kill the orc! You barely miss the gnoll. The gnoll barely misses you. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll barely misses you. You closely miss the gnoll. The gnoll completely misses you. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll barely misses you. You sock the gnoll! You kill the gnoll! You sock the gnoll! The gnoll is poisoned. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 flail! You sock the gnoll! You kill the gnoll! You have reached level 4! You feel agile. There is an open door, spattered with blood here. Items here: ))))) [[[[[ †. Okay, then. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. You can't go up here! notify_dgn_event: Lua error: ...wl-master/crawl-git-43051b6e75/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1991-g43051b6e75) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [gyunss] Species: Human Job: Fighter HP: 30/37; mods: 0/0 MP: 6/6; mod: 2 Stats: 18 8 13 Position: (26, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 435 | 135/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 15 | 0 | 48 | 48/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 17 | 3 | 408 | 108/200 Dodging | X | 1 | 9 | 0 | 29 | 29/50 Stealth | X | 1 | 10 | 0 | 13 | 13/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 22 | 2 | 213 | 63/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 2 | 0 | 1 | 1/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 39 Attributes: #12: 260 #13: 240 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #6, inv slot #1: +0 pair of boots eq slot #8, inv slot #6: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} eq slot #1, inv slot #2: +4 flail of venom }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.@...>.# #.......# #.......# #.......# #.......# ####)#### ♣.♣ ♣.♣♣ ♣♣.♣ dlua errors: ...wl-master/crawl-git-43051b6e75/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: [C], function tutorial_msg, line -1 [string "global_prelude"], function (null), line 10 lm_1way.lua, function (null), line 37 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< realloc(): invalid next size Recursive crash.