Dungeon Sprint DCSS version 0.35-a0-871-g3c6322780f (webtiles) character file. Game seed: 8242797902772894621 10 hadali the Disciple (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Aug 23, 2026. Was an Initiate of Sif Muna. Slain by a centaur (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:48 (159 turns). hadali the Disciple (Deep Elf Conjurer) Turns: 159, Time: 00:00:48 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 10% Magic: 4/11 EV: 11 Int: 22 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no teleportation @: no status effects A: magic regeneration a: Renounce Religion (0%) You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking V - 2 scrolls of vulnerability x - 5 scrolls of amnesia s - a scroll of butterflies Potions g - 5 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste B - 3 potions of berserk rage i - 2 potions of invisibility Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.4 Spellcasting - Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 orcbow (92% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur barely misses you. The centaur completely misses you. The centaur closely misses you. The centaur kicks you. The searing ray hits the centaur. The centaur is heavily wounded. The centaur hits you but does no damage. The centaur barely misses you. The searing ray hits the centaur. The centaur is severely wounded. The centaur barely misses you. x2; The centaur hits you. The centaur kicks you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the centaur. The centaur is severely wounded. You finish channelling your searing ray. The centaur hits you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 orcbow (severely wounded, 92% to hit) You focus your ray upon the centaur. The searing ray misses the centaur. (Press . to maintain the ray.) The centaur barely misses you. The centaur closely misses you. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur barely misses you. The searing ray hits the centaur. The centaur is almost dead. The centaur hits you. You die... ##########'##........... #..(.')))'.##......#..# ##########.##.......... #..........)'........... #+#####†#####......#..#. #..).†##........... #####)#####'#####+ #.....##.......# #.@...##.......# ###c####.......# #.....##...<...# .c......##.......# #........##.......# ###########.......# ######### You could see a centaur. Vanquished Creatures A dart slug (D) 2 orcs (D) 2 ball pythons (D) A goblin (D) A quokka zombie (D) A rat draugr (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hadali the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 36 | D | Found a glowing golden altar of the Shining One. 36 | D | Found a glowing silver altar of Zin. 36 | D | Found a basalt altar of Yredelemnul. 36 | D | Found a shimmering altar of Xom. 36 | D | Found an ornate altar of the Wu Jian Council. 36 | D | Found a bloodstained altar of Trog. 36 | D | Found a shimmering blue altar of Sif Muna. 36 | D | Found a sacrificial altar of Ru. 36 | D | Found a stormy altar of Qazlal. 36 | D | Found an iron altar of Okawaru. 36 | D | Found a sparkling altar of Nemelex Xobeh. 36 | D | Found a burning altar of Makhleb. 36 | D | Found a viscous altar of Jiyva. 36 | D | Found a hazy altar of Hepliaklqana. 36 | D | Found an opulent altar of Gozag. 36 | D | Found a blossoming altar of Fedhas. 36 | D | Found a white marble altar of Elyvilon. 36 | D | Found a shadowy altar of Dithmenos. 36 | D | Found a snail-covered altar of Cheibriados. 37 | D | Found a radiant altar of Vehumet. 37 | D | Found a corrupted altar of Lugonu. 37 | D | Found a roughly hewn altar of Beogh. 38 | D | Found a hide-covered altar of Uskayaw. 38 | D | Found an ancient bone altar of Kikubaaqudgha. 38 | D | Found a broken altar of Ashenzari. 40 | D | Became a worshipper of Sif Muna the Loreminder 51 | D | Reached skill level 5 in Spellcasting 108 | D | Reached skill level 6 in Spellcasting 108 | D | Reached XP level 2. HP: 15/15 MP: 6/11 144 | D | Learned a level 2 spell: Searing Ray 148 | D | Encountered a centaur 159 | D | Slain by a centaur Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_3, iron_vault_5, final_vault] Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 159 | 159 | 0 | 61 | 0 | 1 | 159.0 | Dungeon | 159 | 159 | 0 | 61 | 0 | 1 | 159.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 159 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Sif Muna | 0 | 400 | 15 | 4 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Sif Muna Piety from conduct Conduct || total ----------------------++------- Exploration || 1 ----------------------++------- Conduct count Conduct || total ----------------------++------- Exploration || 77 ----------------------++-------