Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 16289967061094433268 70 hads the Magician (level 4, -5/31 HPs) Began as a Djinni Conjurer on Oct 14, 2025. Killed by nerve-wracking pain ... invoked by Jessica (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:27 (1452 turns). hads the Magician (Djinni Conjurer) Turns: 1452, Time: 00:02:28 Health: -5/31 AC: 2 Str: 6 XL: 4 Next: 44% Gold: 107 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - +2 dagger (vamp) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons b - a +2 vampiric dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of faith Wands j - a wand of flame (14) Scrolls d - 2 scrolls of enchant weapon {unknown} f - 3 scrolls of identify {unknown} g - a scroll of blinking {unknown} h - 3 scrolls of fear {unknown} i - a scroll of poison {unknown} Potions c - a potion of moonshine {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Forgecraft * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Apportation Tloc 48% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Annotations: D:3 Jessica Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits Terence. Terence is lightly wounded. Terence zaps a wand. The puff of flame hits you. You resist. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 chain mail and carrying a wand of flame (lightly wounded, 84% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence! Terence is heavily wounded. The searing ray hits Terence! Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 chain mail and carrying a wand of flame (almost dead, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. You kill Terence! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You have reached level 4! You feel clever. You stop channelling your searing ray. An endoplasm comes into view. The endoplasm quivers. Jessica shouts! Jessica points at you and mumbles some strange words. Pain shoots through your body! You die... ####...........r.? ................r. ..##.............[ ..............@... ......#.......##.# @.... #.......+ .# ./.. #.......#..# ... #).........# .g #.....@..#. . #.######.# # #.# .# ..# #..# #..# ##J. ... ... You could see Jessica. Vanquished Creatures Terence (D:3) An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 2 endoplasms 4 hobgoblins 4 jackals (D:2) 2 quokkas 3 ball pythons (D:1) A frilled lizard (D:1) 5 goblins 2 kobolds (D:2) 5 rats (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hads the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hads set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 156 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 922 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 922 | D:2 | Learned a level 1 spell: Apportation 981 | D:2 | Found a glowing golden altar of the Shining One. 1429 | D:3 | Noticed Jessica 1433 | D:3 | Noticed Terence 1446 | D:3 | Killed Terence 1447 | D:3 | Reached XP level 4. HP: 6/31 MP: 0/0 1452 | D:3 | Killed from afar by Jessica Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, interstate_on_off D:2: layout_rooms, basic_altar, minmay_pentomino_u4 D:3: layout_basic, jmf_multi_god_temple2, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | || 67 Searing Ray | 4 | || 4 Apportation | 1 | || 1 Armour: Robe | 19 | || 19 Dodge: Dodged | 11 | || 11