Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 12004226659538493053 28 hads the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Oct 22, 2025. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (1285 turns). hads the Magician (Djinni Conjurer) Turns: 1285, Time: 00:01:03 Health: 0/25 AC: 3 Str: 6 XL: 3 Next: 30% Gold: 60 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + + f - +0 dagger (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no amulet) Will ..... g - ring of protection from fire Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons f - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery g - a ring of protection from fire (worn) Scrolls d - 2 scrolls of teleportation {unknown} e - a scroll of identify {unknown} Potions b - a potion of haste {unknown} h - 2 potions of might {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Soul Splinter Necr 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm barely misses you. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm bites you. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You struggle to detach yourself from the web. The web tears apart. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You swing at nothing. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You swing at nothing. The ribbon worm closely misses you. You swing at nothing. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Your magical contamination has completely faded away. You swing at nothing. You swing at nothing. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You swing at nothing. The ribbon worm closely misses you. You swing at nothing. The ribbon worm bites you. You die... ## ~♣♣♣### ### ~P~♣♣~# #.. ≈≈~~~~♣## ######.### ~~~~~~~~###... ..). P~~~~~~##...####w# ~~~♣♣~.##.#.....@# ............###### .....#.###.#...... ....##.# #.#.###.. ~♣####.# #.#.# ♣.####.###.#.# ........##.#.# ######..##...# #..#### You could see a ribbon worm (catching breath). Vanquished Creatures 3 dart slugs A ribbon worm (D:2) 2 endoplasms A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:2) 4 bats (D:1) A frilled lizard (D:1) 4 goblins 2 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hads the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hads set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 284 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 985 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 985 | D:2 | Learned a level 1 spell: Soul Splinter 1285 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, minmay_hedge_maze D:2: layout_loops_ring, serial_bayou, serial_bayou_ford_a, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_crossing, nicolae_twisty_statue_hallways Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Cast: Magic Dart || 56 Armour: Robe || 10 Dodge: Dodged || 7