hads Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (4, -45, D:1) a frilled lizard corpse (skeletalised by now) (7, 1, D:1) a +0 hand axe (20, -50, D:1) a ball python corpse (skeletalised by now) (29, -17, D:1) a +0 dagger (31, -10, D:1) a rat corpse (skeletalised by now) (33, -17, D:1) a bat skeleton (40, -51, D:1) a hobgoblin corpse (skeletalised by now) (41, -53, D:1) a bat corpse (skeletalised by now) (45, -35, D:1) a +0 spear (51, -25, D:1) a +0 whip a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Giboz's Distillery a potion of brilliance (56 gold) a potion of heal wounds (112 gold) 2 potions of cancellation (unknown) (224 gold) a potion of attraction (42 gold) a potion of moonshine (14 gold) a potion of lignification (42 gold) [Shop] Pipp's Antique Weapon Shop a +0 club (14 gold) the +7 quarterstaff "Hoagh" {flame, rElec Int+3 Dex-5} (1506 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). a +0 dagger (56 gold) a +0 whip (70 gold) a +0 whip (70 gold) a +0 short sword (84 gold) the +7 mace of Variability {chaos, chaos arc} (1680 gold) The Shining One disapproves of the use of such an item. a +0 hand axe (84 gold) [Shop] Lurchyaz's Weapon Shoppe a +0 war axe (42 gold) a +0 trident (42 gold) a +0 morningstar (72 gold) a +6 heavy morningstar (513 gold) a +4 executioner's axe of electrocution (714 gold) a +0 heavy spear (88 gold) 4 stones (4 gold) a +0 dagger (24 gold) 6 poisoned darts (43 gold) [Shop] Utuokk's General Store a scroll of blinking (123 gold) a lightning rod (4/4) (520 gold) a +0 robe (11 gold) a +0 dagger (26 gold) a +0 ring mail (52 gold) a +0 long sword (45 gold) [Shop] Keeschusk's Antique Armour Shoppe a +2 ring mail of fire resistance (525 gold) a +2 crystal plate armour (1800 gold) a +0 ring mail (100 gold) a +0 ring mail (100 gold) a +3 leather armour of positive energy (525 gold) a +2 leather armour of fire resistance (475 gold) (0, 0, D:2) a +0 dagger a +0 dagger a kobold corpse (skeletalised by now) (18, 3, D:2) a +0 whip (19, 4, D:2) an adder skeleton (19, 7, D:2) a +1 sling of freezing (19, 18, D:2) an inkwell talisman a bat corpse (skeletalised by now) (20, 18, D:2) a +0 robe (22, 16, D:2) a +0 ring mail (23, 12, D:2) a quokka skeleton (27, 0, D:2) an adder skeleton (31, 22, D:2) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (33, 3, D:2) a hobgoblin skeleton (33, 36, D:2) a +0 sling (38, 37, D:2) a rat skeleton (42, -4, D:2) a +0 spear (43, 9, D:2) 6 stones (45, 23, D:2) a +0 leather armour (46, 6, D:2) a +0 club a goblin skeleton (47, 6, D:2) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (48, 46, D:2) a +0 mace a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 6, D:3) a rat skeleton (1, -3, D:3) 5 stones (1, 1, D:3) a +0 rapier (9, -1, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (25, -26, D:3) a +0 dagger a +1 robe of willpower an orc skeleton (25, -25, D:3) a rat skeleton (27, -26, D:3) a +0 flail (28, -23, D:3) a +0 mace a +0 leather armour a +0 hand axe a +0 chain mail an orc skeleton an orc skeleton (29, -10, D:3) a +0 short sword a kobold skeleton (31, -27, D:3) a +0 hand axe (31, 1, D:3) a +0 club a goblin corpse (skeletalised by now) (52, 6, D:3) a +0 robe (63, -17, D:3) 4 stones Level 4 of the Dungeon (5, 5, D:4) a +0 whip (7, 10, D:4) a +0 robe (9, 8, D:4) a +0 club a +0 leather armour (14, 31, D:4) a +0 buckler (23, 28, D:4) a +0 whip (24, 28, D:4) a jackal skeleton a jackal skeleton (33, 34, D:4) 7 stones (41, 9, D:4) a +0 buckler (42, 25, D:4) the +10 sling of Salt {chaos, rC++ Will+ Str+3 Int-2} rC++: It greatly protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). The Shining One disapproves of the use of such an item. (46, 7, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a staff of earth (4, -4, D:5) a +0 dagger (14, 19, D:5) a +0 dagger a +0 dagger a +0 hand axe an orc skeleton an orc skeleton (15, 19, D:5) a +0 flail (19, 4, D:5) a +0 dagger a +0 robe an orc skeleton a hound skeleton (19, 23, D:5) a hound corpse (skeletalised by now) (21, 38, D:5) a hound skeleton (22, 25, D:5) a +0 dagger a +0 robe (34, -14, D:5) a +0 war axe (35, -7, D:5) a +0 sling (39, 10, D:5) 8 stones Level 6 of the Dungeon (0, 0, D:6) a scroll of torment (0, 6, D:6) a +0 whip of freezing a +0 robe