Dungeon Crawl Stone Soup version 0.33-a0-1046-gb2a08d023c (webtiles) character file. Game seed: 4054283240483266298 9 hamnam the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (431 turns). hamnam the Conjurer (Demonspawn Conjurer) Turns: 431, Time: 00:00:34 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 6% Magic: 2/5 EV: 11 Int: 18 God: Gold: 25 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant weapon {unknown} f - a scroll of immolation {unknown} g - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} d - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 9% 3d6 22% 3 Summon Ice Beast Ice/Summ 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History g - a scroll labelled WIF JIDUPEIH Found a stone staircase leading down. There is a stone staircase leading down here. A ball python comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A hobgoblin comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ............ ... #............ #.# #............ #.# #............#+# #.# #..........#.#.# #.# #..........#.#.##### #.# #.........##.......# ###.####........@+........# .................#........# .....###.........#........# .....###.........#..#.##### ..........).......>.#.# .######.........##..#.# .# #..'.....รท...##..#.# .# ####.............#.# .# #.........##.##.# There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 402 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 402 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 405 | D:1 | Learned a level 2 spell: Searing Ray 431 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 431 | 431 | 0 | 0 | 390 | 1 | 431.0 | Dungeon | 431 | 431 | 0 | 0 | 390 | 1 | 431.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 431 daAuts