Dungeon Crawl Stone Soup version 0.33-a0-1081-g4b46c49a68 (webtiles) character file. Game seed: 7582490386663654537 33 hamnam the Conjurer (level 3, 14/24 HPs) Began as a Demonspawn Conjurer on Mar 11, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:36 (1141 turns). hamnam the Conjurer (Demonspawn Conjurer) Turns: 1141, Time: 00:03:36 Health: 14/24 AC: 3 Str: 7 XL: 3 Next: 12% Magic: 0/7 EV: 11 Int: 20 God: Gold: 79 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . l - +0 falchion (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons l - a +0 falchion of electrocution (weapon) Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Magical Staves k - a staff of earth Scrolls d - a scroll of enchant weapon {unknown} f - a scroll of immolation {unknown} g - a scroll of identify {unknown} h - 2 scrolls of blinking {unknown} j - a scroll of vulnerability {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} e - a potion of berserk rage {unknown} m - a potion of cancellation {unknown} n - 2 potions of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A weak demonic guardian rushes to your aid. Message History You closely miss the adder. Your headbutt misses the adder. The adder is severely wounded. You feel sick. The adder closely misses you. The adder barely misses you. You hit the adder. The adder is almost dead. You feel sick. The adder barely misses you. The adder closely misses you. You barely miss the adder. The adder is almost dead. You feel sick. You are no longer poisoned. The adder bites you but does no damage. You hit the adder but do no damage. The adder is almost dead. The adder closely misses you. The adder misses you. You closely miss the adder. The adder is almost dead. The adder closely misses you. The adder barely misses you. You completely miss the adder. The adder is almost dead. The adder bites you. You closely miss the adder. The adder is almost dead. The adder barely misses you. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ################ #######.........@†...# ....)...############.... ######### . ###### ...... ###### ...... .##### .# There were no monsters in sight! Vanquished Creatures An adder (D:2) A ball python (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) 4 kobolds A quokka (D:1) 3 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 319 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 319 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 565 | D:1 | Learned a level 2 spell: Searing Ray 1141 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1141 | D:2 | Reached XP level 3. HP: 14/24 MP: 0/7 1141 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_loops_ring, minmay_vboxes D:2: layout_loops_ring, guppyfry_early_lair_pool Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Short sword || 20 Falchion || 16 Headbutt || 4 Cast: Magic Dart || 17 Searing Ray || 4 Stab: Sleeping || 1 Armour: Robe || 18 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1144 | 1138 | 6 | 14 | 923 | 2 | 572.0 | Dungeon | 1144 | 1138 | 6 | 14 | 923 | 2 | 572.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1047 daAuts D:2: 96 daAuts