Dungeon Crawl Stone Soup version 0.34-a0-732-g7224c163e6 (webtiles) character file. Game seed: 8941376312836784153 32 hannic the Vexing (level 3, 0/26 HPs) Began as a Coglin Hexslinger on Sept 5, 2025. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:02:02 (751 turns). hannic the Vexing (Coglin Hexslinger) Turns: 751, Time: 00:02:02 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 27% Magic: 4/4 EV: 11 Int: 12 God: Gold: 47 SH: 0 Dex: 18 Spells: 4/4 levels left rFire . . . (100%) a - +1 sling {Teghnoor} rCold . . . (100%) c - -2 sling {Qiu} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -3), studying Staves, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Teghnoor} c - a -2 sling (offhand) {Qiu} Armour b - a +0 robe (worn) e - a +0 chain mail Jewellery d - an amulet of regeneration Scrolls p - a scroll of poison Skills: + Level 1.6 Fighting + Level 2.1 Ranged Weapons + Level 0.9 Armour + Level 2.1 Dodging - Level 1.0 Spellcasting + Level 2.9 Hexes - Level 0.8 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% 2d2 14% 2 Sigil of Binding Hex 7% N/A 26% 3 Inner Flame Hex/Fire 5% N/A 38% 3 Construct Spike Launche Frge 0% 2d3 41% 2 Cause Fear Hex 3% N/A 65% 4 Dimensional Bullseye Hex/Tloc 2% N/A 86% 4 Airstrike Air 0% 2d(0-16) 96% 4 Eringya's Surprising Cr Summ 0% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. You feel very sick. The adder closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You see here an adder corpse. You die... .................#....#...#.##..# ######.#.###........)....##.##..# #.#.###.............##.#...# ###.#.##.......#.####.##.#...# ## #........).......####........# .# ###.#.##..............#####.## .## ##.#.##.###>.....##### #.# ..###.......# #.)...## #.# ............###.@.#.# #.# #.###.###.#.....†.#.# ### #.###.###.#......##.# ..........#..###.##.# ###########....#.##.# #..#.#.##.# #.......#.# #.........# ######.#### There were no monsters in sight! Vanquished Creatures An adder (D:1) A giant cockroach (D:1) 5 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 4 frilled lizards (D:1) 2 goblins (D:1) 3 jackals (D:1) 4 kobolds 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hannic the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 79 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 740 | D:1 | Reached XP level 3. HP: 22/26 MP: 4/4 750 | D:1 | HP: 1/26 [poisoned by an adder] 751 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_targeted Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 | 2.1 Dodging | 2 | 2.1 Fighting | | 1.6 Armour | | 0.9 Spellcasting | | 1.0 Hexes | | 2.9 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 144 Armour: Robe || 20 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 773 | 690 | 83 | 0 | 533 | 2 | 386.5 | Dungeon | 773 | 690 | 83 | 0 | 533 | 2 | 386.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 763 daAuts D:2: 9 daAuts