Dungeon Crawl Stone Soup version 0.34-a0-742-g35a1f1af79 (webtiles) character file. Game seed: 13467525767191420197 0 hellscream the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on Sept 8, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (22 turns). hellscream the Vexing (Poltergeist Enchanter) Turns: 22, Time: 00:00:12 Health: -1/11 AC: 2 Str: 4 XL: 1 Next: 10% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) c - a +0 pair of boots Potions i - 2 potions of invisibility Skills: + Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History A rat is nearby! A rat is nearby! A rat is nearby! Found a stone staircase leading down. Found 12 gold pieces. The rat squeaks loudly. A quokka comes into view. You hit the rat. The rat is severely wounded. You hit the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! An endoplasm comes into view. You see here a +0 pair of boots. c - a +0 pair of boots An endoplasm comes into view. There are monsters nearby! You start haunting your armour. You continue haunting your +0 pair of boots. x2 The quokka bites you. You stop haunting your armour. The endoplasm quivers. You hit the quokka. The quokka is severely wounded. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the quokka. The quokka is severely wounded. The quokka barely misses you. You hit the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * You miss the quokka. The quokka is almost dead. The endoplasm misses you. The quokka bites you. You die... ..... ..#... .$. ...... ..... .... ......##...##.... ..>.............. ................. ................. .........†....... .......JJ....#... ...#..@r........ #.#.........### #.#.......#...# .. #.#...........# ....#.........##... #.........#..# #. ##..#'#..##..# ####⌠#### ...# +⌠<⌠+ ß...# You could see 2 endoplasms and a quokka. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hellscream the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 22 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms, serial_park_tiny_1 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Dagger || 6 Armour: None || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 4 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 4 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 20 daAuts