Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4952331956309541312 (custom seed) 37 heloo00 the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Mar 30, 2026. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (1025 turns). heloo00 the Conjurer (Deep Elf Conjurer) Turns: 1025, Time: 00:01:06 Health: 0/20 AC: 3 Str: 4 XL: 3 Next: 23% Magic: 3/10 EV: 11 Int: 30 God: Gold: 82 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) e - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of regeneration Stlth ++ f - +6 ring of intelligence HPRegen 1.03/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles g - 4 poisoned darts Armour a - a +0 robe (worn) c - a +0 cloak (worn) e - an orb of pyromania (worn) Jewellery d - an amulet of regeneration (worn) f - a +6 ring of intelligence (worn) Wands e - a wand of charming (8) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of teleportation {unknown} j - a scroll of enchant armour {unknown} k - a scroll of blinking {unknown} Potions g - 2 potions of magic d - a potion of ambrosia {unknown} f - 2 potions of heal wounds {unknown} l - a potion of enlightenment {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 18% 2d11 19% 3 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Olgreb's Toxic Radiance Alch 6% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Hepliaklqana Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. l - a blue potion Found a stone staircase leading down. You encounter a bat. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter Terence the Veteran. He is wielding a +0 trident. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (86% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray misses Terence. Terence misses you. The searing ray hits Terence. Terence is moderately wounded. You encounter a goblin. It is wielding a +0 club and carrying a +0 sling. Terence hits you from afar with a +0 trident. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 86% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #....# #....# .......# ###....# ......# .......# .....#.. ....#### ....#.. ....# g..#.. ....# @.#.# ....##########+#.#.# .............#.#@#.# .....#######.#.#.#.###.## .......................>. #........#.#.#.....#.#..# #..#.....#.#.#...#...# #..#.......#...#.#####..# #..#.###.###...#........# #..#...).......#######.## #....#...####..# You could see Terence and a goblin. Vanquished Creatures 2 ribbon worms (D:2) 7 endoplasms 5 hobgoblins 4 quokkas 2 ball pythons (D:2) 3 bats 2 frilled lizards (D:1) 3 goblins 4 kobolds (D:2) 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | heloo00 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 161 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 164 | D:1 | Learned a level 2 spell: Searing Ray 375 | D:1 | Found a faded altar of an unknown god. 722 | D:2 | Reached skill level 1 in Fighting 768 | D:2 | Found a hazy altar of Hepliaklqana. 825 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 1019 | D:2 | Encountered Terence 1025 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring, hellmonk_ecumenical_altar_heavens_door, moated_statue, corexii_corridor_pit D:2: layout_basic, basic_altar, serial_bayou_ford_a, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 65 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 3