heroarias Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (14, 31, D:1) a +0 leather armour (17, 30, D:1) a +0 spear (21, 5, D:1) a +0 dagger (23, 12, D:1) a quokka corpse (skeletalised by now) (26, 31, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, 6, D:1) a frilled lizard corpse (skeletalised by now) (28, 6, D:1) a +0 ring mail (34, 21, D:1) a +0 leather armour (36, 1, D:1) a +0 leather armour (38, 7, D:1) a +0 dagger a stone (41, -11, D:1) a hobgoblin skeleton (44, -8, D:1) 4 stones (46, -6, D:1) a rat skeleton (48, -4, D:1) a rat skeleton (48, 24, D:1) a +0 spear (48, 38, D:1) a +0 ring mail (49, 7, D:1) a bat skeleton (50, -5, D:1) a ball python skeleton (51, 4, D:1) a +0 dagger (52, -4, D:1) a +0 ring mail (53, -3, D:1) a +0 robe (58, 2, D:1) a +0 leather armour (58, 27, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (9, -4, D:2) a +0 leather armour a hobgoblin skeleton (12, -23, D:2) a +0 whip (12, -21, D:2) a +0 dagger (31, -4, D:2) a rat corpse (skeletalised by now) (48, -28, D:2) a +0 club a +0 sling (49, -17, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (10, -4, D:3) a +0 dagger (12, 4, D:3) a +0 spear (17, -2, D:3) a +0 broad axe (19, 20, D:3) a +0 robe (19, 21, D:3) a scroll of teleportation (19, 22, D:3) 14 gold pieces (22, 11, D:3) a black bear skeleton (26, -26, D:3) a +0 club a +0 leather armour an orc skeleton (27, -24, D:3) a +0 scale mail (32, -25, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (34, -25, D:3) a +0 club a +0 short sword 3 boomerangs an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (44, -16, D:3) a +0 flail (46, 3, D:3) a rat skeleton (47, 2, D:3) a +0 mace (48, 8, D:3) a +0 war axe Level 4 of the Dungeon (0, 2, D:4) a +0 club (0, 7, D:4) a +3 dagger of draining a +0 robe an orc corpse (skeletalised by now) (1, 4, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (1, 5, D:4) a +0 dagger a +1 robe of positive energy a +0 dagger a +0 robe an orc corpse (skeletalised by now) (3, -25, D:4) a +0 chain mail (7, -15, D:4) a parchment of Sandblast (7, -5, D:4) an adder skeleton (12, -15, D:4) a +0 sling (13, -11, D:4) a black bear corpse (skeletalised by now) (13, 6, D:4) a black bear corpse (skeletalised by now) (25, -4, D:4) a jackal skeleton a jackal skeleton (25, -2, D:4) a jackal skeleton (26, -18, D:4) a +0 short sword (26, -7, D:4) a +0 hand axe (26, -6, D:4) an adder skeleton (26, 0, D:4) a jackal skeleton (39, -4, D:4) a +0 chain mail (43, 8, D:4) a +0 short sword 2 stones (44, -24, D:4) a +0 dagger a goblin corpse (skeletalised by now) (44, -9, D:4) a +0 club (44, 12, D:4) a jackal corpse (skeletalised by now) (45, -9, D:4) a +0 spear a goblin corpse (skeletalised by now) (45, 6, D:4) a +0 dagger a goblin corpse (skeletalised by now) (49, -7, D:4) a parchment of Foxfire Level 5 of the Dungeon (18, -6, D:5) a +0 plate armour (20, 3, D:5) a +1 mace of holy wrath a +0 club a +0 leather armour an orc corpse (skeletalised by now) (21, 3, D:5) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (22, -20, D:5) a +0 short sword (23, 2, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (23, 3, D:5) a +0 club a +0 leather armour a hound corpse (skeletalised by now) (24, -18, D:5) a +0 club an orc skeleton (24, -16, D:5) a +0 whip an orc skeleton (25, -17, D:5) a +0 mace a +0 leather armour an orc skeleton (25, 6, D:5) a +0 whip a +0 leather armour (25, 8, D:5) a +0 mace (26, -18, D:5) a +0 dagger a +0 ring mail (28, -23, D:5) a +0 robe (30, 22, D:5) a black bear corpse (skeletalised by now) (39, -24, D:5) a hound corpse (skeletalised by now) (49, -19, D:5) a +0 longbow Level 6 of the Dungeon (13, -15, D:6) a hound skeleton (16, -9, D:6) a potion of curing (16, 2, D:6) a hound skeleton (17, -7, D:6) a scroll of noise (18, -9, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (19, -7, D:6) a potion of curing (20, -9, D:6) a scroll of identify (24, -21, D:6) 5 poisoned darts (32, -7, D:6) a +0 mace (33, 12, D:6) a +0 dagger Level 7 of the Dungeon (1, 0, D:7) a goblin skeleton (7, -4, D:7) 3 flux baubles (19, 0, D:7) a +0 whip (21, -17, D:7) a +0 kite shield (21, 1, D:7) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (22, 1, D:7) a +2 short sword of freezing 2 poisoned darts a +2 short sword of venom a kobold corpse (skeletalised by now) (24, 1, D:7) a +0 short sword a curare-tipped dart a kobold corpse (skeletalised by now) (25, -16, D:7) 14 gold pieces (still there?) a +0 short sword of freezing (still there?) a +1 cloak of corrosion resistance (still there?) a wand of iceblast (13) (still there?) (32, -13, D:7) a +0 falchion (32, 19, D:7) a parchment of Passwall (34, -7, D:7) a rimehorn talisman (34, 4, D:7) a +2 trident of draining a +0 robe an orb of energy the barachi skeleton of Jeremiah (37, 5, D:7) a +0 dagger (39, 2, D:7) a +0 shortbow