Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13558676478807293122 222 hestory1000 the Conjurer (level 5, -5/29 HPs) Began as a Deep Elf Conjurer on June 7, 2026. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:04:53 (2829 turns). hestory1000 the Conjurer (Deep Elf Conjurer) Turns: 2829, Time: 00:04:54 Health: -5/29 AC: 2 Str: 4 XL: 5 Next: 66% Magic: 5/14 EV: 11 Int: 25 God: Gold: 140 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . (100%) f - +2 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-5 -> -37) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons b - a +1 vampiric short sword c - a +1 dagger of draining f - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Magical Staves d - a staff of earth e - a staff of cold Scrolls b - a scroll of blinking t - a scroll of teleportation Potions g - a potion of magic d - a potion of resistance {unknown} b - a potion of brilliance f - a potion of enlightenment {unknown} k - a potion of curing {unknown} l - a potion of cancellation {unknown} n - a potion of haste {unknown} o - a potion of attraction {unknown} a - 2 potions of ambrosia Skills: + Level 1.1 Fighting - Level 2.4 Dodging - Level 5.0 Stealth + Level 4.9 Spellcasting + Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 12% 2d3 13% 2 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Alistair's Intoxication Alch 4% N/A 93% 5 Dragon's Call Summ 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21160 Temple: D:4-7 Altars: Qazlal Trog Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the hound. The searing ray hits the hound. The hound is severely wounded. The searing ray misses the scorpion. (Press . to maintain the ray.) The hound misses you. The scorpion stings you but does no damage. The searing ray hits the hound. You kill the hound! The scorpion stings you. You are poisoned. The scorpion poisons you! Your Fighting skill increases to level 1! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) You feel very sick. The scorpion stings you. The searing ray hits the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! The searing ray hits the scorpion! You kill the scorpion! You finish channelling your searing ray. You die... .. ....... .. #.. ... #..... ..###.. ........#..... ....... .............. #.....###.............. ##........##.....#.##... ..........##......# #... ......†##.....##..###... ......†@#.....###†#..... ................>....... ....####.#.............. ... #####.....##.##.. # ##.########.. ### ## There were no monsters in sight! Vanquished Creatures 2 scorpions (D:4) A bombardier beetle (D:3) A hound (D:4) 3 adders 4 dart slugs 2 ribbon worms (D:2) 2 endoplasms 7 hobgoblins 12 jackals 2 orcs (D:3) 2 quokkas 6 ball pythons 10 bats 3 frilled lizards 5 goblins 7 kobolds 5 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hestory1000 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Found Hemudoozo's Book Boutique. 93 | D:1 | Reached XP level 2. HP: 12/15 MP: 1/8 129 | D:1 | Learned a level 2 spell: Searing Ray 782 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1506 | D:2 | Found a faded altar of an unknown god. 1859 | D:3 | Reached skill level 5 in Conjurations 1859 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 2031 | D:3 | Reached skill level 5 in Stealth 2092 | D:3 | Found a bloodstained altar of Trog. 2240 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2283 | D:3 | Found a stormy altar of Qazlal. 2794 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/14 2826 | D:4 | Reached skill level 1 in Fighting 2829 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_loops_cross, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, serial_shops, nicolae_shop_targeted D:2: layout_loops_ring, ebering_ecumenical_altar_sacrificial D:3: layout_loops_ring, bloody_trog, nicolae_qazlal_console_elemental D:4: layout_cave_pools, nicolae_ashenzari_skybound, nicolae_overflow_some_kind_of_shallow_water_thing, mainiacjoe_overflow_six_doors_small Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 5 | 5.0 Spellcasting | 4 | 4.9 Conjurations | 5 | 5.4 Fighting | 1 | 1.1 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 16 || 18 Melee: Short sword | 2 | || 2 Dagger | | 16 || 16 Cast: Magic Dart | 31 | || 31 Searing Ray | 24 | 28 || 52 Read: Teleportation | 1 | || 1 Enchant weapon | 1 | || 1 Blinking | 1 | || 1 Brand weapon | | 1 || 1 Identify | | 2 || 2 Armour: Robe | 12 | 26 || 38 Dodge: Dodged | 16 | 28 || 44