hiImjeayoung Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -43, D:1) a +0 dagger (9, -15, D:1) a rat corpse (skeletalised by now) (13, -42, D:1) a +0 robe (13, -20, D:1) a +0 ring mail (16, -9, D:1) a +0 hand axe (22, 5, D:1) a staff of conjuration (26, -9, D:1) a rat skeleton (28, -35, D:1) a bat skeleton (29, -23, D:1) a +0 club a goblin skeleton (29, 4, D:1) a frilled lizard corpse (skeletalised by now) (31, -25, D:1) a frilled lizard skeleton (33, -31, D:1) a +0 mace (34, -3, D:1) a +0 dagger (35, -12, D:1) a +0 club a goblin corpse (skeletalised by now) (43, 3, D:1) a +0 club (43, 9, D:1) a +0 dagger (45, -8, D:1) a rat corpse (skeletalised by now) (46, -33, D:1) a rat skeleton (50, -17, D:1) a +0 dagger (51, -19, D:1) a rat skeleton (52, -18, D:1) a ball python skeleton Level 2 of the Dungeon [Shop] Iloumel's Antique Weapon Shop the +3 mace "Kadirphuq" {venom, Dex+2} (596 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 sling (30 gold) a +0 whip (50 gold) a +0 war axe (70 gold) a +0 mace (60 gold) a +0 spear of venom (112 gold) a +0 whip (50 gold) a +0 flail of protection (124 gold) a +0 athame (200 gold) a +0 dagger (40 gold) a +0 falchion (60 gold) (0, 7, D:2) a +0 dagger (12, 19, D:2) a +0 leather armour of fire resistance