hiImjeayoung Level 1 of the Dungeon (6, 29, D:1) a rat corpse (skeletalised by now) (13, 28, D:1) a +0 kite shield (15, -4, D:1) a +0 dagger a +0 whip a goblin corpse (skeletalised by now) (17, -11, D:1) a rat corpse (skeletalised by now) (32, -14, D:1) a +0 whip (32, -12, D:1) a ball python corpse (skeletalised by now) (33, -12, D:1) a +0 spear a stone a kobold corpse (skeletalised by now) (35, -8, D:1) a ball python corpse (skeletalised by now) (37, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, -7, D:1) a rat corpse (skeletalised by now) (38, -9, D:1) a +0 club Level 2 of the Dungeon (1, 46, D:2) a ring of see invisible (5, 30, D:2) a +0 mace (7, 1, D:2) a +0 leather armour (7, 38, D:2) a +0 leather armour (9, 19, D:2) a rat skeleton (11, 12, D:2) a frilled lizard skeleton (13, 39, D:2) a ball python corpse (skeletalised by now) (29, 6, D:2) a hobgoblin corpse (skeletalised by now) (30, 46, D:2) a +0 dagger (34, 12, D:2) a gecko talisman (45, 6, D:2) a +0 short sword a kobold corpse (skeletalised by now) (52, 19, D:2) a ball python corpse (skeletalised by now) (58, 34, D:2) an adder corpse (skeletalised by now) (60, 29, D:2) a +0 robe Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 dagger "Jubliph" {vamp, rElec Stlth+} (4280 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet "Bavyun" {Chemistry rC+ rCorr} (4960 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the +1 dagger of Risk Management {flame, *Noise rPois Int+5 SInv} (3100 gold) *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. the +0 robe "Laugoosu" {SInv Archmagi} (2610 gold) SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the amulet of Wonivot {Dissipate rN+ Stlth+} (4400 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. the amulet "Mozuom Zima" {Reflect rElec Str+5 SH+5 Stlth-} (5310 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. the fire staff of Goamungyq {rF+ Dex+3 Fire} (3830 gold) [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. the +0 cloak of Quiet Fog {rElec Int+5 Dex+3} (3530 gold) rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 robe of the Rose {+Inv rPois rF+} (3110 gold) +Inv: It lets you turn invisible. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the scarf of Divine Intervention {rC+ rF+, rCorr} (4260 gold) rCorr: It protects you from acid and corrosion. the death talisman of a ziggurat {*Silence Dex+2 Stlth+} (11440 gold) [talisman of death] *Silence: It may silence you when you take damage. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the +4 short sword of Demonkind {freeze, *Rage Str+4 Int+2} (4290 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 leather armour "Wokiti" {*Silence rF+ Str+2 Int+5} (2510 gold) *Silence: It may silence you when you take damage. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 partisan of venom (1040 gold) the +6 dagger of the Forest {spect, ^Fragile rElec Int+3 Dex+4} (5810 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 leather armour "Yrhiveir" {rPois rC- rCorr} (1680 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring "Damnable Contraption" {rC+ Dex+2 Slay+3} (4880 gold) [ring of protection from cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Qoosmi Ashu" {rPois rN+ Str+2 Dex+2} (3960 gold) [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). the +6 hand axe of Integrity {vamp, Str+4} (5440 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the ring "Sasiraczal" {Int+6 Dex+6} (5560 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). (0, 0, D:3) a +0 club (15, -1, D:3) a +0 dagger (15, 26, D:3) a +0 club a goblin skeleton (18, 13, D:3) an adder skeleton (26, 7, D:3) a jackal skeleton (47, 20, D:3) an adder corpse (skeletalised by now) (48, 19, D:3) a ball python corpse (skeletalised by now) (49, -1, D:3) a parchment of Petrify (49, 36, D:3) a +0 hand axe an orc skeleton (59, 14, D:3) a rat corpse (skeletalised by now) (60, 41, D:3) a +2 trident of venom (63, 7, D:3) a +0 scale mail Level 4 of the Dungeon a sewer (0, 0, Sewer) a +0 whip 2 stones (1, 0, Sewer) a +0 dagger a stone a +0 whip (4, -18, Sewer) 3 gold pieces a bat skeleton