Dungeon Crawl Stone Soup version 0.35-a0-34-g75df0cf6de (webtiles) character file. Game seed: 11601176072073150467 109 himorime1 the Chiller (level 4, 0/24 HPs) Began as a Deep Elf Ice Elementalist on Feb 3, 2026. Slain by an orc ... wielding a +0 club (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:06 (1603 turns). himorime1 the Chiller (Deep Elf Ice Elementalist) Turns: 1603, Time: 00:04:07 Health: 0/24 AC: 3 Str: 5 XL: 4 Next: 59% Magic: 18/21 EV: 12 Int: 22 God: Gold: 121 SH: 0 Dex: 15 Spells: 10/11 levels left rFire + . . (50%) d - +2 hand axe (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves {Infuse} SInv . (no boots) Will +.... (no amulet) Stlth +++ c - ring of magical power HPRegen 0.24/turn b - ring of protection from fire MPRegen 0.34/turn %: infuse magic (1 MP) @: attractive, enlightened, flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons d - a +2 hand axe of electrocution (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves of infusion (worn) Jewellery b - a ring of protection from fire (worn) c - a ring of magical power (worn) e - an amulet of guardian spirit Scrolls c - a scroll of teleportation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of noise {unknown} m - a scroll of enchant weapon {unknown} n - a scroll of immolation {unknown} Potions g - 2 potions of magic e - a potion of enlightenment k - a potion of curing {unknown} l - a potion of haste {unknown} Skills: - Level 3.1 Dodging + Level 3.8 Stealth + Level 4.1 Spellcasting * Level 5.3 Ice Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 54% 1d9 3% 3 Ozocubu's Armour Ice 27% N/A 3% 3 Summon Ice Beast Ice/Summ 16% N/A 11% 3 Call Imp Summ 8% N/A 17% 2 Bombard Conj/Erth 2% 9d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The bat closely misses you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! The bat closely misses you. The bat hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) You freeze the bat! You kill the bat! The orc is attracted toward you. x2 Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) You freeze the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) You freeze the endoplasm! You kill the endoplasm! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (100% to hit) You freeze the orc. The orc is almost dead. The orc hits you with a +0 club. You die... #### #.##.# .....##.##.# #........# #####.#### .######.#### ...........# #######.##.# #>##.#### ).##@##.. #####o##.# . #o##.# ... #o##o##..... #§o†o....... ####o####... #.# #.# #.# You could see 3 orcs. Vanquished Creatures Terence (D:3) 4 adders 2 dart slugs (D:1) 6 endoplasms 9 hobgoblins 3 quokkas 3 ball pythons 6 bats 2 frilled lizards (D:3) 5 goblins 4 kobolds 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | himorime1 the Deep Elf Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 195 | D:1 | Reached XP level 2. HP: 14/15 MP: 6/8 699 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1244 | D:3 | Identified the quill talisman of Jeariarph {rN+ Will- | rCorr} 1414 | D:3 | Encountered Terence 1459 | D:3 | Killed Terence 1460 | D:3 | Reached skill level 5 in Ice Magic 1460 | D:3 | Reached XP level 4. HP: 19/24 MP: 12/12 1603 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_rooms D:2: layout_basic D:3: layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Ice Magic | 5 | 5.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Freeze | 68 | 15 || 83 Drink: Attraction | | 1 || 1 Enlightenment | | 1 || 1 Armour: Robe | 19 | 10 || 29 Dodge: Dodged | 28 | 13 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1601 | 1544 | 57 | 0 | 1227 | 3 | 533.7 | Dungeon | 1601 | 1544 | 57 | 0 | 1227 | 3 | 533.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 766 daAuts D:1: 456 daAuts D:3: 379 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+