honggildong Level 1 of the Dungeon (0, 9, D:1) a +0 short sword (7, 31, D:1) a quokka skeleton a hobgoblin skeleton (8, 25, D:1) a +0 scale mail (12, 16, D:1) a rat corpse (skeletalised by now) (17, 11, D:1) a bat skeleton (18, 8, D:1) a +0 dagger (21, 12, D:1) a +0 scale mail (23, 17, D:1) a +0 dagger a goblin skeleton a frilled lizard skeleton (25, 19, D:1) an inkwell talisman (31, 28, D:1) 6 boomerangs (34, 28, D:1) a +0 dagger a kobold corpse (skeletalised by now) (37, 25, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 11, D:2) a ball python corpse (skeletalised by now) (5, -5, D:2) a +0 quarterstaff (11, 10, D:2) a +0 whip (15, 14, D:2) the inkwell talisman of Cutoad {rF+ Str+4 Dex-5} [inkwell talisman] rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (23, 13, D:2) a +0 short sword 5 stones a kobold skeleton (35, 31, D:2) a +0 ring mail (36, 15, D:2) the +1 short sword of an ossuary {freeze, rPois rC+++ Dex-5 SInv} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. Level 3 of the Dungeon (13, -7, D:3) a +0 plate armour (15, -17, D:3) a +0 ring mail (25, 20, D:3) a +0 club (33, 0, D:3) a +0 spear (34, -30, D:3) a +0 club (35, -33, D:3) a +0 leather armour (35, 1, D:3) a quokka skeleton (36, 21, D:3) a +0 dagger (41, -34, D:3) a +0 leather armour (42, 10, D:3) an adder skeleton (46, -23, D:3) a +0 dagger of venom a +0 chain mail (52, -4, D:3) a +0 whip (56, 6, D:3) a quill talisman Level 4 of the Dungeon (7, 7, D:4) a clockroach corpse (17, -3, D:4) a +0 club (19, -1, D:4) a +0 flail (20, -2, D:4) a +0 whip (20, -1, D:4) a +0 whip (21, 0, D:4) a +0 spear