honggildong Level 1 of the Dungeon (0, 0, D:1) a +0 sling (5, -8, D:1) a +0 robe (8, -17, D:1) a ball python corpse (skeletalised by now) (11, -6, D:1) a +0 dagger a +0 whip (16, -12, D:1) 6 large rocks (22, 9, D:1) a spore talisman (25, -13, D:1) a parchment of Call Imp (26, -1, D:1) a +0 dagger (36, -7, D:1) a +0 leather armour (37, -5, D:1) a +0 dagger (40, 3, D:1) a frilled lizard corpse (skeletalised by now) (41, -10, D:1) a bat skeleton (45, -2, D:1) a +0 chain mail Level 2 of the Dungeon [Shop] Ryn Voofo's Antique Armour Shop a +1 pair of gloves (253 gold) a +0 ring mail (88 gold) a +0 leather armour (44 gold) the +5 Storm Queen's Shield {shock, Fly rElec} (1058 gold) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 ring mail (88 gold) a +0 ring mail (88 gold) a +0 chain mail (132 gold) a +0 pair of gloves (99 gold) a +0 leather armour (44 gold) a +0 chain mail (132 gold) (0, 0, D:2) a +0 chain mail (25, 23, D:2) a ball python skeleton (32, 3, D:2) a rat skeleton (33, 0, D:2) a +0 scythe a +0 robe (33, 2, D:2) an adder skeleton (34, 3, D:2) a hobgoblin skeleton (34, 23, D:2) a rat skeleton (36, 46, D:2) a +0 dagger (37, 22, D:2) a rat corpse (skeletalised by now) (38, 25, D:2) an orb of mesmerism (42, 20, D:2) a +0 leather armour (43, -4, D:2) a hobgoblin skeleton (47, 22, D:2) a +0 short sword (54, -1, D:2) a ball python corpse (skeletalised by now) (54, 2, D:2) a +0 dagger a +0 club a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (54, 3, D:2) a +0 club a +0 sling a hobgoblin skeleton (56, 3, D:2) a +0 club a goblin corpse (skeletalised by now) (58, -12, D:2) a +0 sling (61, -4, D:2) a +0 dagger (63, -8, D:2) a +0 ring mail (65, 18, D:2) a +0 flail Level 3 of the Dungeon (4, -6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (14, 1, D:3) a +0 falchion (15, -4, D:3) an adder corpse (skeletalised by now) (21, 7, D:3) a +0 dagger an orc corpse (skeletalised by now) (21, 8, D:3) a bat corpse (skeletalised by now) (21, 9, D:3) a +0 morningstar (22, 8, D:3) a +0 club an orc corpse (skeletalised by now) (25, -27, D:3) a +0 robe (32, 10, D:3) a +0 hand axe (32, 20, D:3) a ball python corpse (skeletalised by now) (36, 2, D:3) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (41, -19, D:3) a +0 dagger a goblin corpse (skeletalised by now) (54, -6, D:3) a +0 whip 4 stones a kobold corpse (skeletalised by now) (61, -2, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (16, 14, D:4) a +0 club (19, -8, D:4) an adder skeleton (21, -5, D:4) the inkwell talisman of Egalitarianism {rF+ rC- Dex+8 Slay+5} [inkwell talisman] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+8: It affects your dexterity (+8). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (21, 19, D:4) a +0 mace (23, -24, D:4) a +2 hand axe of electrocution (25, -29, D:4) a +0 ring mail (47, -26, D:4) a +0 whip 5 stones a kobold corpse (skeletalised by now) (47, 7, D:4) a +0 short sword (60, -20, D:4) a +0 trident (61, -21, D:4) a +0 plate armour Level 5 of the Dungeon (15, -26, D:5) a scroll of teleportation (16, -9, D:5) a +0 leather armour a +0 whip an orc corpse (skeletalised by now) (17, -9, D:5) a +0 hand axe (17, -8, D:5) a +0 robe a +0 dagger (19, -26, D:5) a +0 club a +0 leather armour an orc corpse (19, -8, D:5) a +0 flail an orc corpse (skeletalised by now) (20, -9, D:5) a +0 sling the Ecumenical Temple