honggildong Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (6, 24, D:1) a frilled lizard corpse (skeletalised by now) (6, 36, D:1) a +0 robe (20, -3, D:1) a +0 scale mail (22, -2, D:1) a +0 leather armour (25, 5, D:1) a +0 dagger a goblin skeleton (25, 9, D:1) a +0 ring mail (31, 18, D:1) a +0 short sword a kobold skeleton (36, 14, D:1) a quokka skeleton (38, -3, D:1) a ball python skeleton (40, 16, D:1) a +0 hand axe (45, 18, D:1) a +0 robe (50, 18, D:1) a +0 whip (53, 35, D:1) 4 stones (57, 6, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip a gnoll corpse (skeletalised by now) (1, 0, D:2) a +0 spear of flaming a gnoll corpse (skeletalised by now) (1, 1, D:2) a +2 flail of distortion (2, 17, D:2) a parchment of Maxwell's Portable Piledriver (8, 6, D:2) a +0 whip a kobold corpse (skeletalised by now) (22, -15, D:2) the +7 dagger of Hacking and Slashing {heavy, rElec rC- Int+4 SInv} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (27, 18, D:2) a staff of air (27, 27, D:2) a +0 robe (33, 6, D:2) a +0 sling (33, 10, D:2) a +0 robe (35, 23, D:2) a +0 ring mail (36, 18, D:2) a +0 short sword (40, 5, D:2) a bat corpse (skeletalised by now) (43, 0, D:2) a +0 sling (50, 22, D:2) a +0 flail a gnoll corpse