honggildong Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (12, 25, D:1) a +0 club (19, 33, D:1) a +0 leather armour (34, -10, D:1) a quill talisman (38, 35, D:1) a +0 club a goblin corpse (skeletalised by now) (45, -8, D:1) a +0 club a goblin corpse (skeletalised by now) (46, -8, D:1) a hobgoblin corpse (skeletalised by now) (57, 21, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) the +0 robe "Kyuch" {Harm rN++ Str+3 Archmagi} Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (0, 2, D:2) an adder skeleton (4, -59, D:2) a +0 dagger (6, -53, D:2) a +0 dagger a +0 whip a goblin skeleton a kobold skeleton (17, -39, D:2) a maw talisman (17, -1, D:2) an adder skeleton (29, -44, D:2) a +0 club (31, -52, D:2) a +0 war axe (40, -35, D:2) a +0 mace (40, -9, D:2) a +0 spear (42, -15, D:2) a hobgoblin skeleton (46, -26, D:2) a +0 leather armour (47, -28, D:2) a quokka skeleton (47, -27, D:2) a frilled lizard skeleton (48, -47, D:2) a +0 ring mail of fire resistance (49, -13, D:2) a ball python skeleton (49, -12, D:2) a ball python skeleton (57, -11, D:2) a +0 short sword (58, -1, D:2) a +0 club 3 stones (62, 1, D:2) a +0 club a bat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (67, 0, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 1, D:3) a +4 falchion (1, 0, D:3) a +0 robe (6, 7, D:3) a ribbon worm corpse (16, 25, D:3) a +0 club (17, 21, D:3) a +0 club (21, 31, D:3) a +0 spear a gnoll corpse (22, 29, D:3) a +0 club (22, 32, D:3) a +0 flail a gnoll corpse (23, 31, D:3) a +0 club a gnoll corpse (28, 34, D:3) a hobgoblin corpse