Dungeon Crawl Stone Soup version 0.34-a0-165-gd01ceb9fa2 (webtiles) character file. Game seed: 1480510784341088160 72 hongline2 the Magician (level 4, 0/3 HPs) Began as a Djinni Conjurer on June 29, 2025. Slain by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:49 (1276 turns). hongline2 the Magician (Djinni Conjurer) Turns: 1276, Time: 00:05:49 Health: 0/3 AC: 0 Str: 6 XL: 4 Next: 50% Gold: 33 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire . . . - Storm fists rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec + (cloak unavailable) rCorr . (gloves unavailable) SInv . b - amulet of guardian spirit Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.20/turn %: guardian spirit, infuse magic (-1 HP) @: storm-form, flying A: electrical cleaving, evasive, blinkbolt, insubstantial, flying, reduced hp, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: Blinkbolt, Begin Untransformation You were on level 2 of the Dungeon. You were a lightning-filled tempest! You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (melded) Jewellery b - an amulet of guardian spirit (worn) h - a ring of resist corrosion Wands k - a wand of warping (9) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} e - 2 scrolls of immolation {unknown} f - 2 scrolls of fear {unknown} g - a scroll of revelation {unknown} i - a scroll of teleportation {unknown} Potions j - a potion of attraction {unknown} Talismans l - a storm talisman (active) Skills: + Level 2.3 Dodging + Level 1.8 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Foxfire Conj/Fire 96% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a lightning-filled tempest! Your electrical attacks strike out in all directions at once. You are incredibly evasive. You can turn into living lightning. You are insubstantial and cannot be petrified, ensnared, or set on fire. You are flying. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a stone staircase leading down. A dart slug comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (lightly wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! There is a stone staircase leading down here. A rat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You see here a rat corpse. Found a pair of heavily runed boots. An endoplasm comes into view. The endoplasm quivers. The endoplasm barely misses you. The endoplasm hits you. Ouch! That really hurt! You die... #.#...#####...#.###.# #...#.......#...# #.# ....#...#####...#.###.# # ##.## ##.##.....# #.# #.##.###.# #.# #.##.# #.# #.# #.##.# #.# ##.## ##.##.# #.# #Jv.# ###...#.###.# #..#$......#.......# #.#...#####...#†##### #..##.## ####.##..#### ... ... ............+ ### #.# #####...#### #.# ##.## ... #.# #.# You could see an endoplasm. Vanquished Creatures A bombardier beetle (D:2) 2 dart slugs A ribbon worm (D:2) A giant cockroach (D:1) 6 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 6 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 5 kobolds 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hongline2 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hongline2 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 106 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 535 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 535 | D:1 | Learned a level 1 spell: Foxfire 1031 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1276 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_ring D:2: layout_loops_corners, minmay_misc_feat_tower, fountainhead, nicolae_concentric_dashed_squares_wild, kennysheep_generic_room_3 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.3 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 6 || 73 Searing Ray | 7 | || 7 Foxfire | 2 | || 2 Armour: Robe | 5 | || 5 Skin | | 1 || 1 Dodge: Dodged | 8 | 1 || 9 Form: Storm | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1274 | 1261 | 13 | 88 | 973 | 2 | 637.0 | Dungeon | 1274 | 1261 | 13 | 88 | 973 | 2 | 637.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 944 daAuts D:2: 330 daAuts