Dungeon Crawl Stone Soup version 0.34-a0-165-gd01ceb9fa2 (webtiles) character file. Game seed: 3448938327727699094 52 hongline2 the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on June 29, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1244 turns). hongline2 the Magician (Djinni Conjurer) Turns: 1244, Time: 00:01:47 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 8% Gold: 33 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} e - a scroll of amnesia {unknown} g - a scroll of poison {unknown} j - a scroll of enchant armour {unknown} k - a scroll of fear {unknown} l - a scroll of blinking {unknown} m - a scroll of identify {unknown} Potions b - a potion of curing {unknown} c - 2 potions of moonshine {unknown} f - a potion of magic {unknown} h - a potion of enlightenment {unknown} i - 2 potions of brilliance {unknown} n - a potion of heal wounds {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of fire resistance (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of fire resistance (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of fire resistance (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of fire resistance (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #.......# #.......# #.......# #+# #.......# #.# #.......# #.# #.......# ##.## ......).# ###...## ####.#### #......# #.######.#...@## #.............@K....# ########.####.##.#### #.# #.# .$ #.# #.# ## #.. ..# ### ### You could see Terence and a kobold. Vanquished Creatures 4 adders (D:2) 2 endoplasms (D:2) A hobgoblin (D:2) 3 jackals (D:2) 2 quokkas (D:1) 2 frilled lizards 2 goblins 3 kobolds (D:1) A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hongline2 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hongline2 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 287 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 912 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 912 | D:2 | Learned a level 1 spell: Summon Small Mammal 1183 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1234 | D:2 | Noticed Terence 1244 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_ring, chequers_jeans D:2: layout_loops_corners, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 39 | 5 || 44 Searing Ray | | 6 || 6 Armour: Robe | | 5 || 5 Dodge: Dodged | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1243 | 1209 | 34 | 0 | 1100 | 2 | 621.5 | Dungeon | 1243 | 1209 | 34 | 0 | 1100 | 2 | 621.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 638 daAuts D:2: 605 daAuts