hoon4321 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (4, -10, D:1) a +0 ring mail (11, 25, D:1) a +0 short sword 3 stones (12, -11, D:1) a rat corpse (skeletalised by now) (20, -4, D:1) a +0 dagger a goblin skeleton (21, 15, D:1) 2 darts of disjunction (31, -7, D:1) a bat skeleton (36, 0, D:1) a quokka skeleton (37, 31, D:1) a jackal corpse (skeletalised by now) (38, 31, D:1) a quokka corpse (skeletalised by now) (39, 31, D:1) a jackal corpse (skeletalised by now) (41, 16, D:1) a ball python corpse (skeletalised by now) (45, 8, D:1) a +0 mace (45, 16, D:1) a bat corpse (skeletalised by now) (49, -5, D:1) a +0 dagger a stone a kobold skeleton (51, 38, D:1) a ball python skeleton (53, -2, D:1) a +0 club (54, 26, D:1) a frilled lizard skeleton Level 2 of the Dungeon [Shop] Qeog's Book Boutique a parchment of Yara's Violent Unravelling (257 gold) a parchment of Lesser Beckoning (81 gold) a parchment of Confusing Touch (123 gold) a parchment of Ensorcelled Hibernation (81 gold) a parchment of Gloom (123 gold) a parchment of Chain Lightning (728 gold) a parchment of Apportation (56 gold) [Shop] Afuicsem's Antique Armour Emporium a +1 plate armour of cold resistance (480 gold) the +0 plate armour "Bistris" {Ponderous, *Corrode +Blink Dex+9 SInv} (392 gold) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. It cannot be enchanted further. a +0 ring mail (64 gold) a +0 ring mail (64 gold) a +0 robe (14 gold) a +0 robe (14 gold) a +0 robe (14 gold) a +1 cloak of stealth (264 gold) [Shop] Ceyghazy's Antique Armour Boutique a +0 scale mail (76 gold) a +0 robe (17 gold) the +0 toga "Victory" {*Victory Clar} (1140 gold) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. a +0 chain mail (114 gold) a +0 helmet (85 gold) a +0 ring mail (76 gold) an orb of mesmerism (494 gold) (0, 0, D:2) a +0 dagger (16, 20, D:2) a parchment of Blink (17, -8, D:2) a +0 short sword (18, -8, D:2) a frilled lizard corpse (skeletalised by now) (20, 28, D:2) a +0 chain mail (21, -14, D:2) an adder corpse (skeletalised by now) (26, -15, D:2) a +0 leather armour (29, 25, D:2) a +0 club a goblin skeleton (37, -20, D:2) a rat corpse (skeletalised by now) (37, 25, D:2) a +0 short sword a kobold skeleton (39, -20, D:2) a +2 whip of flaming (unseen) (41, -7, D:2) a parchment of Teleport Other (41, -3, D:2) a parchment of Death Channel (41, 18, D:2) a +0 club (42, 1, D:2) a +0 animal skin Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (0, 11, D:3) a +0 short sword a +0 trident a +0 dagger a +0 leather armour a kobold corpse an orc corpse (0, 12, D:3) a +0 mace a +0 robe a +0 war axe a +0 club a +0 sling a goblin corpse a frilled lizard corpse (2, 15, D:3) a book of Conjurations (4, 16, D:3) a +0 dagger a hobgoblin corpse a kobold corpse (5, 16, D:3) a rat corpse (6, 5, D:3) 12 gold pieces (6, 22, D:3) a +0 trident an orc corpse (19, 12, D:3) a rat corpse (21, 10, D:3) a +0 hand axe