hslovejs Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, -1, D:1) a +0 short sword 3 stones (3, -1, D:1) a +0 dagger (4, 20, D:1) a rat skeleton (13, -5, D:1) a hobgoblin corpse (skeletalised by now) (13, 30, D:1) a +0 club a goblin skeleton (13, 31, D:1) a +0 dagger a goblin skeleton (13, 33, D:1) a +0 whip (14, 30, D:1) a ball python skeleton a bat skeleton (14, 40, D:1) a +0 dagger (17, 0, D:1) a +0 leather armour (19, 11, D:1) a quokka skeleton (24, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, 10, D:1) a hobgoblin skeleton (33, 19, D:1) a +0 trident (41, 11, D:1) a bat corpse (skeletalised by now) (42, 8, D:1) 3 boomerangs (42, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Agyjawn's Book Shoppe a parchment of Construct Spike Launcher (105 gold) a parchment of Ozocubu's Armour (140 gold) a parchment of Passage of Golubria (175 gold) a parchment of Kinetic Grapnel (70 gold) a parchment of Forge Blazeheart Golem (175 gold) a parchment of Maxwell's Portable Piledriver (140 gold) a parchment of Slow (70 gold) a parchment of Summon Forest (210 gold) a parchment of Alistair's Walking Alembic (210 gold) a parchment of Dimensional Bullseye (175 gold) [Shop] Tawom's Antique Weapon Shoppe a +0 club (12 gold) a +0 sling (37 gold) a +0 dagger (50 gold) a +0 dagger (50 gold) the +8 hand axe of the Gazing Gods {pain, rF+++ rC- Will+ Int+3} (2360 gold) rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 dagger (50 gold) a +0 flail (87 gold) a +0 mace of protection (140 gold) a +0 hand axe (75 gold) [Shop] Seqics's Weapon Boutique a +0 falchion (42 gold) the +4 dagger "Zudwoent" {devious, rPois rF+} (562 gold) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. a +1 long sword of protection (156 gold) a +0 falchion (42 gold) a +0 whip (35 gold) a +0 dagger (28 gold) a +0 halberd of venom (95 gold) a +0 club (7 gold) the +2 eveningstar "Ischuatro" {elec, rF+ Will+} (1359 gold) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. a +0 dagger (28 gold) (0, 0, D:2) a +0 whip (3, -7, D:2) a +0 short sword a stone a kobold skeleton (4, -15, D:2) an adder skeleton (7, -16, D:2) a +1 short sword of speed (8, -25, D:2) a +0 scale mail (9, -39, D:2) a +0 short sword 5 stones (27, 1, D:2) a medusa talisman (34, -20, D:2) a +0 mace (41, -23, D:2) 6 darts of disjunction (42, -20, D:2) a +0 dagger 2 stones (48, -12, D:2) a rat skeleton (58, -3, D:2) a +0 buckler Level 3 of the Dungeon (2, 11, D:3) a hound skeleton (5, -27, D:3) a +0 club (6, -15, D:3) an adder corpse (skeletalised by now) (7, -15, D:3) a +0 dagger (13, 30, D:3) a bat skeleton (15, 11, D:3) a +0 club an adder skeleton (25, -18, D:3) a +0 robe (26, 23, D:3) a +0 short sword (37, 1, D:3) a +0 scale mail (40, 2, D:3) a +0 dagger (45, 16, D:3) a quokka skeleton (48, -27, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (3, 8, D:4) a +0 flail a gnoll corpse (skeletalised by now) (3, 9, D:4) a +0 whip (4, 8, D:4) a +0 flail a +0 club (5, 8, D:4) a +0 club (5, 9, D:4) a +0 scale mail a +0 dagger a +0 club a +0 robe the goblin corpse of Ijyb (skeletalised by now) (13, 6, D:4) a +0 dagger 5 stones (13, 17, D:4) a +0 club a +0 club an orc skeleton (13, 42, D:4) a +0 dagger a goblin skeleton (14, 18, D:4) a +0 dagger a +0 robe (14, 19, D:4) a +0 whip a +0 leather armour a +0 short sword a +0 leather armour an orc skeleton an orc skeleton (14, 43, D:4) an adder skeleton (15, 19, D:4) a +0 club a +0 dagger a hobgoblin skeleton an orc skeleton (37, 33, D:4) the +11 hammer of the Harvest {concuss, rCorr Str+6} rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. (37, 35, D:4) a +0 hammer (38, 45, D:4) a +0 leather armour (39, 26, D:4) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (40, 23, D:4) a +0 hammer (41, 40, D:4) a +0 sling (50, 24, D:4) a quokka skeleton (55, -3, D:4) a quokka corpse (skeletalised by now) (61, 26, D:4) a +0 club a goblin skeleton (62, 26, D:4) a +0 mace an orc skeleton Level 5 of the Dungeon (10, 0, D:5) a +0 giant spiked club an ogre skeleton (15, 14, D:5) a +0 leather armour (15, 33, D:5) a +0 orcbow (19, 12, D:5) a +0 dagger (27, 31, D:5) a +0 robe (34, 24, D:5) a +0 hand axe an orc skeleton (38, 6, D:5) a +0 short sword a +0 chain mail (39, 6, D:5) a +0 dagger a +2 robe of resistance the elf skeleton of Dowan (42, 18, D:5) a +0 long sword (47, 39, D:5) a +0 pair of gloves (48, 6, D:5) a +0 ring mail (55, -2, D:5) an orc corpse (skeletalised by now) (55, -1, D:5) a +0 falchion a +0 club a +0 leather armour (55, 0, D:5) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (59, 34, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (19, 16, D:6) 4 large rocks (21, 33, D:6) an iguana corpse (22, 23, D:6) a +0 dagger a kobold corpse (22, 40, D:6) a bombardier beetle corpse (23, 23, D:6) a +0 dagger 6 poisoned darts a kobold corpse (24, 22, D:6) a +0 dagger 4 poisoned darts (24, 23, D:6) a +0 short sword (29, 46, D:6) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. It cannot be enchanted further. (unseen) (31, 35, D:6) a gold piece (32, 34, D:6) a gold piece (32, 35, D:6) 2 gold pieces (33, 35, D:6) 2 gold pieces the Ecumenical Temple